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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="beats-from-outer-space"
run/main_scene="res://scenes/LoadingScreen.tscn"
boot_splash/show_image=false
[audio]
driver=""
[autoload]
SaveState="*res://scenes/SaveState.gd"
Space="*res://scenes/SpaceTime.gd"
[display]
window/size/width=190
window/size/height=320
window/size/test_width=500
window/size/test_height=1024
window/handheld/orientation="portrait"
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/stretch/shrink=0.8
[editor_plugins]
enabled=PoolStringArray( "github-integration" )
[environment]
layer_1=false
[global]
export=false
colli=false
debug=false
[layer_names]
3d_physics/layer_1="environment"
3d_physics/layer_2="ships"
[nt]
layer_1=false
[physics]
common/physics_fps=50
common/physics_jitter_fix=1.0
[rendering]
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true
vram_compression/import_pvrtc=true
gles2/compatibility/disable_half_float=true
environment/default_environment="res://default_env.tres"