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PlayerAnimation.tres
46 lines (45 loc) · 1.13 KB
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PlayerAnimation.tres
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[gd_resource type="Animation" format=2]
[resource]
resource_name = "Idle"
tracks/0/type = "bezier"
tracks/0/path = NodePath(".:material:shader_param/flash_modifier")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "bezier"
tracks/2/path = NodePath(".:position:x")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 1 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath(".:position:y")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 1 )
}