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event.hpp
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event.hpp
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#ifndef SCHLAZICONTROL_EVENT_HPP
#define SCHLAZICONTROL_EVENT_HPP
#include <algorithm>
#include <functional>
#include <list>
#include <memory>
#include <tuple>
#include <utility>
#include <boost/iterator/iterator_adaptor.hpp>
#include "scoped.hpp"
namespace sc {
/**
* class EventConnection
*/
class EventConnection
{
template< typename Signature > friend class EventInterface;
public:
EventConnection();
EventConnection& operator=( std::nullptr_t );
void disconnect() const;
private:
explicit EventConnection( std::function< void () > disconnect );
mutable std::function< void () > disconnect_;
};
/**
* class EventScope
*/
class EventScope
{
public:
EventScope();
EventScope( EventScope const& ) = delete;
EventScope( EventScope&& other );
EventScope( EventConnection connection );
~EventScope();
EventScope& operator=( EventScope&& other );
EventScope& operator=( EventConnection connection );
EventScope& operator=( std::nullptr_t );
void swap( EventScope& other );
private:
EventConnection connection_;
};
/**
* class EventInterface
*/
namespace detail {
template< typename Signature > struct EventHandlerHolder;
} // namespace detail
template< typename Signature >
class EventInterface;
template< typename ...Args >
class EventInterface< void ( Args... ) >
{
using Signature = void ( Args... );
using ExtendedSignature = void ( EventConnection const&, Args... );
using Holder = detail::EventHandlerHolder< Signature >;
public:
using Handler = std::function< Signature >;
using ExtendedHandler = std::function< ExtendedSignature >;
EventConnection subscribe( ExtendedHandler handler )
{
auto guard = lock();
auto it = inserted_.emplace( handlers_.end() );
EventConnection connection( [this, it] { erase( it ); } );
*it = [handler, connection]( Args... args ) { handler( connection, args... ); };
return connection;
}
EventConnection subscribe( Handler handler, bool oneShot = false )
{
auto guard = lock();
auto it = inserted_.emplace( handlers_.end() );
EventConnection connection( [this, it] { erase( it ); } );
*it = oneShot
? [handler, connection]( Args... args ) {
EventScope scope( std::move( connection ) );
handler( args... );
}
: std::move( handler );
return connection;
}
protected:
template< typename ...T >
void operator()( T&&... args )
{
auto guard = lock();
std::for_each(
handlers_.begin(), handlers_.end(),
[&args...]( Holder const& holder ) {
if ( !holder.erased ) {
holder.handler( std::forward< T >( args )... );
}
} );
};
private:
Scoped lock()
{
return Scoped(
[this] { ++locked_; },
[this] {
if ( --locked_ == 0 ) {
handlers_.remove_if( []( Holder& holder ) { return holder.erased; } );
handlers_.splice( handlers_.end(), inserted_ );
}
} );
}
void erase( typename std::list< Holder >::iterator it )
{
auto guard = lock();
it->erased = true;
}
std::list< Holder > handlers_;
std::list< Holder > inserted_;
std::size_t locked_ {};
};
namespace detail {
template< typename Signature >
struct EventHandlerHolder
{
using Handler = typename EventInterface< Signature >::Handler;
EventHandlerHolder& operator=( Handler&& handler ) { this->handler = std::move( handler ); return *this; }
Handler handler;
bool erased {};
};
} // namespace detail
/**
* class Event
*/
template< typename Signature >
class Event
: EventInterface< Signature >
{
public:
using Interface = EventInterface< Signature >;
using typename Interface::Handler;
Interface& interface() { return static_cast< Interface& >( *this ); }
using Interface::operator();
};
} // namespace sc
#endif // SCHLAZICONTROL_EVENT_HPP