Skip to content

Latest commit

 

History

History
98 lines (56 loc) · 7.35 KB

README.md

File metadata and controls

98 lines (56 loc) · 7.35 KB

Lootery

A protocol for launching number lotteries to fund public goods. Part of the LottoPGF project.

Overview

Lootery is a number lottery contract where players can pick a configurable set of numbers/balls per ticket, similar to IRL lottos such as Powerball or EuroMillions. At the end of every round, a keeper may call the draw function to determine the winning set of numbers for that round. Then a new round is immediately started.

Any player with a winning ticket (i.e. their ticket's set of numbers is set-equal to the winning set of numbers) has the next round to claim their winnings. Otherwise, the winnings are rolled back into the jackpot.

The lottery will run forever until the owner invokes apocalypse mode, which invokes a special rule for the current round: if no player wins the jackpot, then every ticket buyer from the current round may claim an equal share of the jackpot.

Players may permissionlessly buy tickets through the purchase function, paying a ticket price (in the form of prizeToken), where the proceeds are split into the jackpot and the community fee (this is configurable only at initialisation). Alternatively, the owner of the lottery contract may also distribute free tickets via the ownerPick function.

While the jackpot builds up over time, it is possible (and desirable)to seed the jackpot at any time using the seedJackpot function.

Testing

To run hardhat tests:

  1. Install deps with yarn.
  2. Run tests with yarn test.

Additionally, there is a fuzzing suite written for Echidna. To run:

  1. Ensure Echidna is installed.
  2. Start a fuzzing run with yarn fuzz. You may have to run this multiple times to get complete coverage. The coverage report can be found under corpus/covered.*.html.

If in doubt about the versions of tooling used, please refer to the CI configs under .github/workflows.

Deploying

  1. Export the desired deployer private key for the desired network to the environment (see the .env.example for reference).
  2. To deploy to a new network, ensure there exists a separate hardhat config file hardhat.config.${network}.ts.
    1. Ensure that the network and etherscan configurations are populated as needed.
    2. For existing configurations, ensure that you have the necessary environment variables set (RPC URLs, Etherscan API keys, etc)
  3. Deploy with yarn hardhat --config hardhat.config.${network}.ts --network ${network} run scripts/deploy.ts

Operation

Launch a new lottery

To launch a new lottery, use the LotteryFactory#create function. This function will emit a LooteryLaunched event, which contains the proxy address (which is the one you should use; not the implementation address) of the newly-deployed lottery contract.

Seed the jackpot

To seed the jackpot, use the Lottery#seedJackpot function. Note that this function is rate-limited by the seedJackpotDelay parameter to prevent potential denial-of-service attacks.

Purchase tickets

To purchase tickets, call the Lottery#purchase function. This function will attempt to transfer the required ticket fee of prizeToken from the caller into the contract, so the caller must have approved the required token allowance amount to the contract before calling.

If the prizeToken is WETH, then it's also possible to use the LooteryETHAdapter contract to purchase tickets without needing prior allowance.

Lottery draw!

To draw the winning numbers, call the Lottery#draw function. This function will request randomness from the VRF coordinator. The game will stay in the DrawPending state until the VRF callback (#receiveRandomWords) is triggered, which finally ends the round and picks the winning numbers.

To pick the winning numbers efficiently, the contract uses an optimised Feistel shuffle with the delivered VRF output as the seed.

In practice, this process should be automated by a keeper. The draw function is payable and requires a payment. Query Lootery#getRequestPrice to get the instantaneous price of a VRF request (making sure to set the gas price in the call if calling from offchain). There will be gas fluctuation in reality, so use 2x the returned request price when calling draw. Any excess payment will be refunded to the caller so don't worry about overpaying.

Troubleshooting: VRF request not fulfilled

If the VRF request fails to be fulfilled for any reason after 1 hour, it's possible to force a re-request by calling the Lottery#forceRedraw function. This function will request new randomness from the VRF coordinator.

Query the winning numbers

The winning numbers can be retrieved by querying the gameData[gameId].winningPickId mapping (see below to understand what a pick identity is). To find the current gameId, query the currentGame.id variable. To find which gameId a ticket belongs to, query the purchasedTickets[tokenId].gameId mapping.

Pick identities

Each ticket has a set of numbers called a pick. A pick must be an ordered array of numbers with no duplicates. The maximum value any number in the array can have is determined by the maxBallValue parameter.

For efficiency, each pick is stored internally as a uint256 where each number in the pick is represented by a bit in the integer. This is called a pick identity. The Pick library contains the code to convert between a pick identity and a pick array.

Claim winnings

To claim winnings, the player must call the Lottery#claimWinnings function. This function will burn the ticket and transfer the winnings from the contact to the player, if the ticket pick matches the winning pick. If in apocalypse mode, and no ticket has the winning pick, then every ticket may claim an equal share of the jackpot.

While anyone can call the claimWinnings function on behalf of anyone's ticket, the winnings will always be sent to the current owner of the ticket.

⚠️ It is only possible to claim winnings from the last round. Once the claim window is missed, the winnings are rolled back into the jackpot for the next round.

Privileged operations

While the lottery is designed to be maximally unruggable by the operator, there are some privileged operations reserved for the owner (by default, this is the account that deployed the lottery). It is recommended that the owner be a timelock, governor, or at least a multisig.

List of privileged operations:

  • #setCallbackGasLimit - Set the gas limit that the VRF should use when calling the Lootery#receiveRandomWords function. This should not need to be increased unless configured with a very large pickLength.
  • #setBeneficiary - Set/unset beneficiary addresses that players may optionally direct the community fee share to when purchasing tickets.
  • #ownerPick - Give out tickets for free!
  • #withdrawAccruedFees - Withdraw accrued fees (to the owner).
  • #kill - Trigger apocalypse mode, so that the current round becomes the last round, after which the game becomes no longer playable.
  • #rescueETH - Rescue ETH accidentally sent to the contract.
  • #rescueTokens - Rescue any ERC20 tokens accidentally sent to the contract.
  • #setTicketSVGRenderer - Set the contract that renders ticket SVGs.