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battleship.cpp
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battleship.cpp
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// Implementation file for PA7 Battleship!
#include "battleship.h"
vector<char> CarrierHits {'x','x','x','x','x'};
vector<char> battleshipHits {'x','x','x','x'};
vector<char> destroyerHits {'x','x'};
vector<char> cruiserHits {'x','x','x'};
vector<char> submarineHits {'x','x','x'};
// The ships are deployed as shown. (You may create additional ship deployments if you wish.)
// This 2D array is NOT shown to the user.
char field1[10][10] = {{'d','-','-','-','-','-','-','-','-','-'},
{'d','-','C','-','-','-','-','-','-','-'},
{'-','-','C','-','-','-','-','-','-','-'},
{'-','-','C','-','-','b','b','b','b','-'},
{'-','-','-','-','c','-','-','-','-','-'},
{'-','-','-','-','c','-','-','s','s','s'},
{'-','-','-','-','c','-','-','-','-','-'},
{'-','-','-','-','c','-','-','-','-','-'},
{'-','-','-','-','c','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'}};
char field2[10][10] = {{'','-','-','-','-','-','-','s','s','s'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','c','-','-','-','-','-','-','-'},
{'-','-','c','-','-','-','-','-','-','-'},
{'-','-','c','-','-','-','-','-','-','-'},
{'-','-','c','-','-','-','-','-','-','-'},
{'-','-','c','-','-','-','d','d','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'C','C','C','-','-','-','b','b','b','b'}};
char field3[10][10] = {{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','C','-','-','-','-','-','-','-'},
{'-','-','C','-','-','-','-','-','-','-'},
{'-','-','C','-','-','-','-','-','-','-'},
{'b','-','-','-','c','c','c','c','c','-'},
{'b','-','-','-','-','-','-','-','-','-'},
{'b','-','-','-','-','-','-','-','-','-'},
{'b','-','-','s','s','s','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'d','d','-','-','-','-','-','-','-','-'}};
// This is the 2D array of attempts that will be updated and shown to the user after each turn.
char attempts[10][10] = {{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'},
{'-','-','-','-','-','-','-','-','-','-'}};
//displays menu
int displayMenu(void){
int option;
cout << "Would you like to make an attempt?" << endl << "Press 1 for yes."<< endl << "Press 2 for no." << endl;
cin >> option;
switch (option){
case 1: cout << "Please make an attempt. You have 50 tries to win." << endl; break;
case 2: cout << "You have left the game." << endl; exit(0);
}
return option;
}
//prints grid of player
void printGrid(char inArray[10][10],int rows, int cols){
for (int i = 0; i < rows; i++){
for (int j = 0; j < cols; j++){
cout << inArray[i][j] << ' ';
}
cout << endl;
}
cout << endl;
}
//gets the coords from the user
void getCoordinates(vector<int> &inVec){
int cordsRow;
int cordsCol;
cout << "What row would you want to hit?" << endl;
cin >> cordsRow;
inVec.push_back(cordsRow);
cout << "What column would you want to hit?" << endl;
cin >> cordsCol;
inVec.push_back(cordsCol);
}
//checks if the coords given are a hit on the fields array
void checkFields1(vector<int> inVec){
int attempt1 = 0;
int attempt2 = 0;
char attemptArr[10][10];
attempt1 = inVec[inVec.size() - 1] -1;
inVec.pop_back();
attempt2 = inVec[inVec.size() - 1] -1;
inVec.pop_back();
attempts[attempt2][attempt1] = 'x';
if (field1[attempt2][attempt1] == 'c'){
cout << "You have hit!" << endl;
CarrierHits.pop_back();
} else if (field1[attempt2][attempt1] == 'b'){
cout << "You have hit!" << endl;
battleshipHits.pop_back();
} else if (field1[attempt2][attempt1] == 'd'){
cout << "You have hit!" << endl;
destroyerHits.pop_back();
} else if (field1[attempt2][attempt1] == 'C'){
cout << "You have hit!" << endl;
cruiserHits.pop_back();
} else if (field1[attempt2][attempt1] == 's'){
cout << "You have hit!" << endl;
submarineHits.pop_back();
}
else {
cout << "You have missed the target." << endl;
}
}
void checkFields2(vector<int> inVec){
int attempt1 = 0;
int attempt2 = 0;
char attemptArr[10][10];
attempt1 = inVec[inVec.size() - 1] -1;
inVec.pop_back();
attempt2 = inVec[inVec.size() - 1] -1;
inVec.pop_back();
attempts[attempt2][attempt1] = 'x';
if (field2[attempt2][attempt1] == 'c'){
cout << "You have hit!" << endl;
CarrierHits.pop_back();
} else if (field2[attempt2][attempt1] == 'b'){
cout << "You have hit!" << endl;
battleshipHits.pop_back();
} else if (field2[attempt2][attempt1] == 'd'){
cout << "You have hit!" << endl;
destroyerHits.pop_back();
} else if (field2[attempt2][attempt1] == 'C'){
cout << "You have hit!" << endl;
cruiserHits.pop_back();
} else if (field2[attempt2][attempt1] == 's'){
cout << "You have hit!" << endl;
submarineHits.pop_back();
}
else {
cout << "You have missed the target." << endl;
}
}
void checkFields3(vector<int> inVec){
int attempt1 = 0;
int attempt2 = 0;
char attemptArr[10][10];
attempt1 = inVec[inVec.size() - 1] -1;
inVec.pop_back();
attempt2 = inVec[inVec.size() - 1] -1;
inVec.pop_back();
attempts[attempt2][attempt1] = 'x';
if (field3[attempt2][attempt1] == 'c'){
cout << "You have hit!" << endl;
CarrierHits.pop_back();
} else if (field3[attempt2][attempt1] == 'b'){
cout << "You have hit!" << endl;
battleshipHits.pop_back();
} else if (field3[attempt2][attempt1] == 'd'){
cout << "You have hit!" << endl;
destroyerHits.pop_back();
} else if (field3[attempt2][attempt1] == 'C'){
cout << "You have hit!" << endl;
cruiserHits.pop_back();
} else if (field3[attempt2][attempt1] == 's'){
cout << "You have hit!" << endl;
submarineHits.pop_back();
}
else {
cout << "You have missed the target." << endl;
}
}
//checks if all the ships are hit and returns true or false
bool checkHits(void){
if (CarrierHits.empty()){
if (battleshipHits.empty()){
if (destroyerHits.empty()){
if (cruiserHits.empty()){
if (submarineHits.empty()){
return true;
}
}
}
}
}
return false;
}
// battleship option 1
void battleShipGame1 (void){
for (int i = 0; i <= 50; i++) {
getCoordinates(coords);
checkFields1(coords);
cout << "This is your attempt field" << endl;
printGrid(attempts, 10, 10);
if (checkHits()){
cout << "You have won the game/n";
exit(0);
}
}
//checks if all the ships are hit and if so the game is over
cout << "You did not win." << endl;
}
// battleship option 2
void battleShipGame2 (void){
for (int i = 0; i <= 50; i++) {
getCoordinates(coords);
checkFields2(coords);
cout << "This is your attempt field" << endl;
printGrid(attempts, 10, 10);
if (checkHits()){
cout << "You have won the game/n";
exit(0);
}
}
//checks if all the ships are hit and if so the game is over
cout << "You did not win." << endl;
}
// battleship option 3
void battleShipGame3 (void){
for (int i = 0; i <= 50; i++) {
getCoordinates(coords);
checkFields3(coords);
cout << "This is your attempt field" << endl;
printGrid(attempts, 10, 10);
if (checkHits()){
cout << "You have won the game/n";
exit(0);
}
}
//checks if all the ships are hit and if so the game is over
cout << "You did not win." << endl;
}