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We need a possibility to mix animations, for example run and shoot
run
shoot
The text was updated successfully, but these errors were encountered:
Perhaps on a compute shader.
Load a two bones transform matricies and the vertex buffer and weights.
Apply both to the vertex buffer separately.
Combine the verts with weighted average on the result.
Write result to a buffer.
For multiple mixes we simply apply the compute multiple times with appropriate weights.
Sorry, something went wrong.
Moving of animation calculations to compute shader in general is a quite interesting idea.
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We need a possibility to mix animations, for example
run
andshoot
The text was updated successfully, but these errors were encountered: