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Copy pathRigidbody2DExtension.cs
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Rigidbody2DExtension.cs
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using UnityEngine;
namespace Aya.Extension
{
public static class Rigidbody2DExtension
{
#region Clear
public static void ClearMomentum(this Rigidbody2D rigidbody)
{
rigidbody.velocity = Vector2.zero;
rigidbody.angularVelocity = 0f;
}
#endregion
#region Position
#region Set
public static void SetPositionX(this Rigidbody2D rigidbody, float x)
{
var position = rigidbody.position;
position.x = x;
rigidbody.position = position;
}
public static void SetPositionY(this Rigidbody2D rigidbody, float y)
{
var position = rigidbody.position;
position.y = y;
rigidbody.position = position;
}
#endregion
#region Get
public static float GetPositionX(this Rigidbody2D rigidbody)
{
return rigidbody.position.x;
}
public static float GetPositionY(this Rigidbody2D rigidbody)
{
return rigidbody.position.y;
}
#endregion
#endregion
#region Velocity
#region Set
public static void SetVelocityX(this Rigidbody2D rigidbody, float x)
{
var velocity = rigidbody.velocity;
velocity.x = x;
rigidbody.velocity = velocity;
}
public static void SetVelocityY(this Rigidbody2D rigidbody, float y)
{
var velocity = rigidbody.velocity;
velocity.y = y;
rigidbody.velocity = velocity;
}
#endregion
#region Get
public static float GetVelocityX(this Rigidbody2D rigidbody)
{
return rigidbody.velocity.x;
}
public static float GetVelocityY(this Rigidbody2D rigidbody)
{
return rigidbody.velocity.y;
}
#endregion
#region Add
public static void AddVelocityX(this Rigidbody2D rigidbody, float x)
{
var velocity = rigidbody.velocity;
velocity.x += x;
rigidbody.velocity = velocity;
}
public static void AddVelocityY(this Rigidbody2D rigidbody, float y)
{
var velocity = rigidbody.velocity;
velocity.y += y;
rigidbody.velocity = velocity;
}
#endregion
#endregion
}
}