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experient performing with live clips. consider also using performable for this.
consider implementing animations linked to sustain — currently holding a pad just shows the shape
improve arrangement of elements on the grid [make issue]
implement better distortion — current one is too aggressive on high freqs
bypass new scene sound from distorsions
map volume controls for top and bottom
some sounds, when hit by mistake, result invasive and odd
consider multiplying the value coming from audio in by those coming from a [cycle] to have ranges going from -1 to +1 and allowing a sort of LFO on for the distortion effect
Performance
PR
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