Skip to content
This repository has been archived by the owner on Oct 11, 2024. It is now read-only.

Running the call Speech to Text with Custom Options in the editor and stopping the Speech to Text with Custom Options before the call is finished will cause the engine to crash #262

Open
ouyang-yuxuan opened this issue Jul 22, 2024 · 1 comment

Comments

@ouyang-yuxuan
Copy link

use
https://github.com/lucoiso/UEAzSpeech/releases/tag/v1.6.19
UE5.3

@ouyang-yuxuan
Copy link
Author

ouyang-yuxuan commented Jul 22, 2024

use https://github.com/lucoiso/UEAzSpeech/releases/tag/v1.6.19 UE5.3

UnrealEditor_AzSpeech!std::_Throw_bad_weak_ptr() [F:\Software\VS\IDE\2022\VC\Tools\MSVC\14.34.31933\INCLUDE\memory:1050]
UnrealEditor_AzSpeech!Microsoft::CognitiveServices::Speech::AsyncRecognizer<Microsoft::CognitiveServices::Speech::SpeechRecognitionResult,Microsoft::CognitiveServices::Speech::SpeechRecognitionEventArgs,Microsoft::CognitiveServices::Speech::SpeechRecognition() [D:\UEProject\MyPro\Plugins\AzSpeech\Source\ThirdParty\AzureWrapper\include\cxx_api\speechapi_cxx_recognition_async_recognizer.h:240]
UnrealEditor_AzSpeech!FAzSpeechRecognitionRunnableBase::Exit() [D:\UEProject\MyPro\Plugins\AzSpeech\Source\AzSpeech\Private\AzSpeech\Runnables\Recognition\Bases\AzSpeechRecognitionRunnableBase.cpp:43]

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant