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CHANGELOG.md

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Lode Runner Changelog

v0.18 - 11-Nov-2019 - Fixe for SD Mode

  • Fix: SD Mode was cutting the screens in small TVs #54

v0.17 - 02-Sep-2019 - Emulator Release

  • Add: Performance improvements of the game play and custom level editor
  • Add: Small changes to support the emulator that allows to run the game on Chrome browser

v0.16 18-Jul-2019 - Added new versions and support for 15 custom levels

  • Add: Version "Revenge of Lode Runner" (1986) - 17 levels #50
  • Add: Version "Lode Runner Fan Book" - 66 levels #50
  • Change: Increased custom levels from 5 to 15 #49
  • Change: Game code do not rely anymore on deprecated SDK v1 objects #47
  • Fix: After selecting a start level, back on main menu would open level editor #48

v0.15 22-Aug-2017 - Fixes and Improvements

  • Add: Performance improvements #42
  • Fix: Background flickering on some devices #43
  • Fix: Crash when adding name to high score #44

v0.14 11-Feb-2017 - NES Sprite Mode, improved animations

  • Add: NES Sprite Mode #39
  • Fix: Runner and guards run animations have a missing frame #40
  • Fix: Hole and shake timing are not matching original game #20
  • Fix: Rebirth animation not implemented #41

v0.13 - 12-Nov-2016 - Improved Performance

  • Fix: Poor performance on low end devices caused by DrawStatusBar() #37

v0.12 - 03-Oct-2016 - Test Custom Level inside Editor

  • Add: Allow test level inside the editor #34
  • Change: Game remote key does not repeat on level editor #35
  • Fix: Level editor has poor performance on low end devices #33
  • Fix: The image thumbnails are painting the hidden ladders #36

v0.11 - 01-Oct-2016 - Start Level Selection and Dynamic Map Thumbnails

  • Add: Custom Level Editor #28
  • Change: The button pressed to start level shall start executing the action relative to it #29
  • Change: Keys REW and FF should move the menu to first and last items #30

v0.10 - 30-Sep-2016 - Start Level Selection and Dynamic Map Thumbnails

  • Add: Option to select Start Level
  • Fix: Runner is not falling when starts the level with no floor below him (L150) #19
  • Fix: Two Guards got stuck in the wall at the top left in Level 6 after rebirth #21
  • Fix: Dig should not be possible if guard is too close #14 (reopened)
  • Fix: Sometimes a guard get stuck in front of the runner without killing him #17
  • Fix: Runner is dying when walking over the guards #27

v0.9 - 26-Sep-2016 - Save Game and High Scores

  • Add: Save game status and option to restore at the start #3
  • Add: Save and display High Scores for each version #2
  • Change: Remote keys reorganization
  • Change: Use dynamic thumbnails on Version menu option #26
  • Fix: 75 Points should be added when a guard falls into a hole and also when it dies #16
  • Fix: Handle correctly the end of game (complete last level) #15
  • Fix: Sound effects are not overlapping #9
  • Fix: Dig should not be possible if guard is too close #14
  • Fix: Kid moving down from a ladder with a space before a brick starts falling #12
  • Fix: Using the button to restart the level should remove one life #25
  • Fix: The game becomes slower after the last gold is taken and the exit ladder is shown #24
  • Fix: Hidden ladder do not act like a real ladder so Level 11 can't be finished #23
  • Fix: Crash when a guard is climbing a ladder until the top of the screen #22

v0.8 - 23-Sep-2016 - Original Guards AI, Sound Effects, ZX Spectrum sprites and Speed Configuration

  • Add: Ported original guards AI
  • Add: Sounds effects support
  • Add: Speed Configuration
  • Add: Credits Screen
  • Add: Sinclair ZX Spectrum sprites
  • Fix: Issues with low end Roku devices (list screen not cleared, fade-in flicks, performance)
  • Fix: Gold should be released just when guard falls in hole
  • Fix: Runner dies with any key at level start

v0.7 - 17-Sep-2016 - Improved graphics and guard at hole update

  • Add: Guard exit hole (when have time)
  • Add: Pause text at the center of the screen
  • Add: New logo graphics, updated splash
  • Add: Flags for debugging (stopGuards & immortal)
  • Update: Randomize do not repeat consecutive sprite modes
  • Fix: Falling on top of guards should not kill runner
  • Fix: Sometimes Guards not showing after complete
  • Fix: Sometimes when starting a level any key just kills the runner - #7

v0.6 - 16-Sep-2016 - Simple Guards AI, Cheat Keys and Pause

  • Add: Simple Guards AI to validate animation
  • Add: Runner death with guards
  • Add: Cheat keys configuration (level or health)
  • Add: Allow Pause the game
  • Fix: Intro screen and Game Over not supporting Randomize Mode
  • Fix: Game over image wrong on IBM-PC mode
  • Fix: Sometimes Key get locked in one direction
  • Fix: Climb ladder into a brick
  • Fix: Complete level should be in blockY=0 and offsetY=0

v0.5 - 15-Sep-2016 - New skins and refactored char abstraction

  • Add: Additional graphics: IBM PC, Atari 8 bits
  • Add: Option to randomize graphics
  • Refactor: Abstracted common behavior and properties in charActor

v0.4 - 14-Sep-2016 - Level Startup, Runner Death in Hole and Game Over

  • Add: level startup fade in and flashing runner
  • Add: Score animation when complete level
  • Add: Runner death on hole
  • Add: Game Over when there's no remaining life
  • Fix: Hole fill time is too quick
  • Fix: Back key on Menu is starting the game

v0.3 - 13-Sep-2016 - Runner Fall and Dig

  • Add: Runner animation (fall empty and trap)
  • Add: Runner animation (dig left, dig right)

v0.2 - 12-Sep-2016 - Menu and Runner Basic Animations

  • Add: Main Menu
  • Add: Runner animation (run left, run right)
  • Add: Runner animation (up, down)
  • Add: Runner animation (bar left, bar right)
  • Add: Collect gold
  • Add: Show exit latter when all gold is collected
  • Add: Change to next level when hit the top

v0.1 - 10-Sep-2016 - Initial Version

  • Add: Level map loading
  • Add: Paint Level Map
  • Add: Splash screen
  • Add: Start screen
  • Add: Two set of sprites: Commodore 64 and Apple II (config still hard coded)