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XE2 Common Lisp Game Engine
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lyrra/xe2
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This README is a quick overview of the XE2 project and the repository. If you are NOT compiling from source, see BINARY-README. Description: XE2 is a reusable cross-platform roguelike game engine written in Common Lisp. Requirements: Common Lisp (SBCL recommended) http://www.sbcl.org LISPBUILDER-SDL http://lispbuilder.sourceforge.net/ SDL http://www.libsdl.org/ for game development only: GNU Emacs http://www.gnu.org/software/emacs Status: Pre-alpha, about 85% ported to CL. Files overview: README This file. COPYING GNU General Public License text. CREDITS People I would like to thank. INSTALL Installation instructions. pak.el GNU Emacs support for editing PAK files. console.lisp Fundamental operations and SDL details. cells.lisp Core roguelike game objects and rules. developers-guide.org API Documentation for writing XE2 modules worlds.lisp Active playable 2.5-D maps full of objects. browser.lisp General purpose object interactor widget. math.lisp Math support for geometry, terrain, lighting, etc. path.lisp A-star pathfinding support. rgb.lisp Standard X11 color data. xe2.asd System definition. xe2.lisp Package definition. standard/ Standard resources common to all XE2 games. vm0/ Example game module entitled "Void Mission Zero" vm0/MEDIA-COPYING Licensing information for the images and sounds for the game widgets.lisp Common GUI code and basic widgets (prompt, formatter) todo.org Org-mode TODO list
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