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No input for guest #7
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I'm not sure if it's actually a RPW related issue... |
Well the issue is only there when I use RPW, if I use the normal Steam Remote Play the input works properly |
What's the game in question? Does steam in-game overlay work properly with it? |
It would be Biped, Untitled Goose Game and Rogue Heroes, can confirm at least until RPW 0.1.6 we were able to play Rogue Heroes without any problem. |
Those games officially support remote play together feature so there's no need to use RPW to force enable it for them. So this really looks more like a steam client issue. |
I'm also experiencing the same problem - haven't been able to test the 0.1.6 version but both 0.1.7 and 0.1.8 versions do not recognize controller input from guests. Normal remote-play-together supported games work fine, but both
Host & Guest OS : Windows 10 64 bit EDIT : steam games without remote-play-together support DO WORK |
Same with 0.1.10 on windows 10. |
having the same issue. Keyboard and Mouse work fine but Controller does not register, appears as a Yellow exclamation mark and controller input won't work. |
I have the same issue as well with epsxe and pcsx2 sometime controller will work but it got mapped to keyboard instead |
Thanks heaps @m4dEngi for this wonderful application! I am experiencing the same issue as above (I can enable remote keyboard/mouse but the remote controller does not work). Everything else works faultlessly. |
I experience the same problem as stated above! Nothing new to add sadly OS: Arch Linux |
Having the same issue on Windows 10 |
Does it still work with RPW 0.1.6 though? |
I have the same issue, i.e., a guest does not get his controller recognized. I tried with multiple games, e.g., the non-Steam versions of Moving Out and Party Hard. I am using Windows 10 and the newest Steam client (non-beta).
I tried some time ago. It did not work |
It could be somehow related with AppID being set to one of steam client/config itself and not having gamepad profile defined for that AppID or the fact that RPW switches client to desktop streaming mode instead of game streaming for non-steam games... ... or remote tracking AppID mismatch. ( that one could be hard to fix ) Does it work correctly with RemotePlayDetached? |
Same issue, maybe instead of teamfortress, let us pick a game that supports a controller by default? |
Wanted to recompile it with another steam ID but too noob to get cmake and ninja to work. |
I have not tested this in depth but I have experienced the same problem. I'm struggling to build it with MINGW64/MSYS2. |
I have found an AppID that works with non-steam games using the conventional trick (downloading the game, replacing the content and renaming the exe): 1853840 The game is free to own and has full controller support (this is key). https://store.steampowered.com/app/1853840/Polygunners/ Could you please give it a try? Thanks. |
So to make controllers work with non-steam games we need to make sure that non-steam process assigned valid AppID matching invite AppID. That's not possible without initializing steam api from non-steam process. |
It looks like 'conventional' method can be reduced to just: Add https://store.steampowered.com/app/1853840/Polygunners/ to your library (or any other game that support RPT and controller)
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The only game where controllers are working for me and my friends is "Kane & Lynch : Dead Men" (app id 8080) |
Can confirm the "conventional" method also works installing Retroarch (steam version, obviously) and then using the appid. |
No need to install, we just need to have that license associated with account then we can freely use that appid for remote play, steam client will do the rest. I think it's possible to automate whole process of requesting license and appid file creation, but that's all we can do for non-steam games without modifying steam client. |
Conventional method isn't necessary for Steam version of RA - it supports RemotePlayTogether out-of-the-box within the Steam Deck's native UI. |
So are you flat out refusing to fix this issue? It seems to be massively common. |
There's not that much we can do about it. We're limited to whatever API is provided by steamclient lib. It's possible to integrate 'conventional' way of enabling remote play for non-steam games into RPW, but that's all we can do without patching steam client. |
Ah. Yeah I kinda figured that out a bit late and forgot to update my post. Sorry about that. |
(Sorry for the English, I'm writing through a translator) This method worked, the gamepad is displayed, but RemotePlay requires you to deploy the Polygonners game (which, in fact, is not even running). If you write 480 for SpaseWar, then the guest's gamepad is still not recognized. |
I tried doing that also. The game recognizes my friend's controller but what he sees is The host is busy. Like if i press Alt + Tab and he can even move his controller but this message is displayed. Any hint of this? You dont get this error? |
could you solve this issue? @MetalThunder66 |
I couldnt. I'm still using remote play whatever. At least with games that hasnt have native remote play it works fine most of the time. |
Im having the same issue (Host busy) Do anyone know a solution for this? |
Finally, today i found a workaround. Download 8bit Fiesta. Go to the game files, delete everything except the .exe (named nw.exe). Now, with the game you are having trouble move all the game files to the 8bit party folder and change your non steam game exe to nw. So u execute that game through steam when you hit play. It fixed it for me to play FIFA. |
that workaround works but i really wonder if there's more workarounds other than that one |
does this workaround WORKS for normal games that aren't emulators? something like super smash flash 2???? |
Yes. Like i Said, i tested it in FIFA (building an .exe to point fifa's exe). This helps if you have More than 1 game u wanna play so u dont need to drop all the files into the 8bit folder. |
Not sure if it's just me but lately all the games without exception I tried the file replacement trick with just return a "Object reference not set to an instance of an object" error when you try to launch them. I tried different steam games to replace files with different games and every time there's this error. |
Im using the .txt method now And works without problem too. U must be sure that the game id you use has TOTAL joystick compability. Im using 8Bit Fiesta game for example and works fine. Even with 4 players in remote play. Try that game id, ITS: 382260. |
Guess that's a no huh... |
I think I have found a simple solution that doesn't require replacing executables. Using the So, my solution is:
In theory, you should only need to configure this once as the settings will stay between sessions. |
When I try to invite someone who is using a Switch Pro Controller, Steam detects it properly but the Remote Play window says "No input detected for this player" and they can't move in-game (they can still watch and hear perfectly).
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