forked from GodotVR/godot_openxr_vendors
-
Notifications
You must be signed in to change notification settings - Fork 1
371 lines (320 loc) · 14.2 KB
/
build-addon-on-push.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
# Workflow to automatically create the godot openxr loaders addon
name: Build on push
on: [push, pull_request]
jobs:
build:
name: Building for ${{ matrix.name }} (${{ matrix.os }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: true
matrix:
include:
- name: Linux (x86_64)
os: ubuntu-20.04
platform: linux
flags: arch=x86_64
artifact_name: build-files-linux-x86_64
artifact_path: aar/demo/addons/godotopenxrvendors/.bin/linux/*/*/*.so
# Not sure how to cross compile these
# - name: Linux (arm64)
# os: ubuntu-20.04
# platform: linux
# flags: arch=arm64
# artifact_name: build-files-linux-arm64
# artifact_path: aar/demo/addons/godotopenxrvendors/.bin/linux/*/*/*.so
# - name: Linux (rv64)
# os: ubuntu-20.04
# platform: linux
# flags: arch=rv64
# artifact_name: build-files-linux-rv64
# artifact_path: aar/demo/addons/godotopenxrvendors/.bin/linux/*/*/*.so
- name: Windows
os: windows-latest
platform: windows
artifact_name: build-files-windows
artifact_path: aar/demo/addons/godotopenxrvendors/.bin/windows/*/*/*.dll
- name: MacOS
os: macos-latest
platform: macos
flags: arch=universal
artifact_name: build-files-macos
artifact_path: aar/demo/addons/godotopenxrvendors/.bin/macos/*/*.framework
- name: Android AAR
os: ubuntu-20.04
platform: android
flags: arch=arm64
artifact_name: build-files-android-aar
artifact_path: aar/demo/addons/godotopenxrvendors/.bin/android/*/*.aar
- name: Android SO
os: ubuntu-20.04
platform: android
flags: arch=arm64
artifact_name: build-files-android-so
artifact_path: aar/demo/addons/godotopenxrvendors/.bin/android/*/*/*.so
# Note, to satisfy the asset library we need to make sure our zip files have a root folder
# this is why we checkout into aar and build into asset
steps:
- name: Checkout
uses: actions/checkout@v3
with:
path: aar
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v4
with:
python-version: "3.x"
- name: Android dependencies
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true
- name: Install scons
run: |
python -m pip install scons==4.0.0
- name: Create extension library
run: |
cd aar
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} custom_api_file=thirdparty/godot_cpp_gdextension_api/extension_api.json build_profile=thirdparty/godot_cpp_build_profile/build_profile.json
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }} custom_api_file=thirdparty/godot_cpp_gdextension_api/extension_api.json build_profile=thirdparty/godot_cpp_build_profile/build_profile.json
cd ..
# On Android we build our loaders and build our extension with gradlew
- name: Setup java
uses: actions/setup-java@v3
with:
java-version: 17
distribution: "adopt"
if: matrix.platform == 'android'
- name: Validate Gradle wrapper
uses: gradle/wrapper-validation-action@v1
if: matrix.platform == 'android'
- name: Create Godot-CPP library
run: |
cd aar/thirdparty/godot-cpp
scons platform=${{ matrix.platform }} target=template_debug arch=arm64 custom_api_file=../godot_cpp_gdextension_api/extension_api.json build_profile=../godot_cpp_build_profile/build_profile.json
scons platform=${{ matrix.platform }} target=template_release arch=arm64 custom_api_file=../godot_cpp_gdextension_api/extension_api.json build_profile=../godot_cpp_build_profile/build_profile.json
scons platform=${{ matrix.platform }} target=template_debug arch=x86_64 custom_api_file=../godot_cpp_gdextension_api/extension_api.json build_profile=../godot_cpp_build_profile/build_profile.json
scons platform=${{ matrix.platform }} target=template_release arch=x86_64 custom_api_file=../godot_cpp_gdextension_api/extension_api.json build_profile=../godot_cpp_build_profile/build_profile.json
cd ../../..
if: matrix.platform == 'android'
- name: Create Godot OpenXR Vendors AARs
run: |
cd aar
./gradlew build
cd ..
if: matrix.platform == 'android'
- name: Upload build files (artifacts)
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact_name }}
path: |
${{ matrix.artifact_path }}
# GODOT 4.2 ADDON GENERATION SECTION
asset:
name: Assembling the asset
runs-on: ubuntu-20.04
needs: build
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
- name: Checkout
uses: actions/checkout@v3
with:
path: aar
- name: Download all workflow run artifacts
uses: actions/download-artifact@v3
- name: Create Godot OpenXR Vendors Addon
run: |
mkdir asset
cp -r aar/demo/addons asset
cp aar/CHANGES.md asset/addons/godotopenxrvendors/GodotOpenXRVendors_CHANGES.md
- name: Adding vendor licences
run: |
mkdir -p asset/addons/godotopenxrvendors/meta/
cp aar/thirdparty/ovr_openxr_mobile_sdk/LICENSE.txt asset/addons/godotopenxrvendors/meta/
mkdir -p asset/addons/godotopenxrvendors/pico/
cp aar/thirdparty/pico_openxr_sdk/README.md asset/addons/godotopenxrvendors/pico/LICENSE.md
mkdir -p asset/addons/godotopenxrvendors/khronos/
cp aar/thirdparty/khronos_openxr_sdk/LICENSE asset/addons/godotopenxrvendors/khronos/LICENSE
- name: Copying artifacts
run: |
mkdir -p asset/addons/godotopenxrvendors/.bin/android/
cp -r build-files-android-aar/* asset/addons/godotopenxrvendors/.bin/android/
cp -r build-files-android-so/* asset/addons/godotopenxrvendors/.bin/android/
mkdir -p asset/addons/godotopenxrvendors/.bin/linux/
cp -r build-files-linux-x86_64/* asset/addons/godotopenxrvendors/.bin/linux/
mkdir -p asset/addons/godotopenxrvendors/.bin/windows/
cp -r build-files-windows/* asset/addons/godotopenxrvendors/.bin/windows/
mkdir -p asset/addons/godotopenxrvendors/.bin/macos/
cp -r build-files-macos/* asset/addons/godotopenxrvendors/.bin/macos/
- name: Create Godot OpenXR Vendor addon artifact
uses: actions/upload-artifact@v3
with:
name: GodotOpenXRVendorsAddon
path: |
asset
- name: Zip addon
run: |
zip -qq -r godotopenxrvendorsaddon.zip asset
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
- name: Create and upload asset
uses: ncipollo/release-action@v1
with:
allowUpdates: true
artifacts: "godotopenxrvendorsaddon.zip"
omitNameDuringUpdate: true
omitBodyDuringUpdate: true
omitDraftDuringUpdate: true
omitPrereleaseDuringUpdate: true
token: ${{ secrets.GITHUB_TOKEN }}
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
run_xr_simulator:
name: "Run XR Simulator"
#runs-on: windows-latest
runs-on: [Windows, self-hosted, gpu]
needs: build
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Install Chocolatey
run: |
Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://community.chocolatey.org/install.ps1'))
- name: Install 7zip
run: |
choco install 7zip -y
- name: Download Godot
run: |
# @todo Download an actual Godot build!
Invoke-WebRequest -Uri "https://github.com/godotengine/godot-builds/releases/download/4.3-beta2/Godot_v4.3-beta2_win64.exe.zip" -OutFile "godot.zip"
- name: Extract Godot
run: |
Expand-Archive -Path "godot.zip" -DestinationPath .
#- name: Download SwiftShader vulkan-1.dll
# run: |
# Invoke-WebRequest -Uri "https://www.dropbox.com/scl/fi/r6radx6b125555xkxue20/vulkan-1.dll?rlkey=ffv3cgvqbytivm1zy119hss7n&st=frcettrf&dl=1" -OutFile "vulkan-1.dll"
- name: Download Meta XR Simulator
run: |
Invoke-WebRequest -Uri "https://npm.developer.oculus.com/com.meta.xr.simulator/-/com.meta.xr.simulator-65.0.0.tgz" -OutFile MetaXRSimulator.tgz
- name: Extract Meta XR Simulator
run: |
# Unzip.
New-Item -Path "C:\Meta" -ItemType Directory -Force
tar -xzvf "MetaXRSimulator.tgz" -C "C:\Meta\"
rm "MetaXRSimulator.tgz"
# Gunzip.
$tgzFile = Get-ChildItem -Path "C:\Meta" -Filter *.tgz
7z x $tgzFile.FullName -oC:\Meta -aoa
# Untar.
$tarFile = Get-ChildItem -Path "C:\Meta" -Filter *.tar
7z x $tarFile.FullName -oC:\Meta -aoa
- name: Configure the Meta XR Simulator as the active OpenXR runtime
run: |
New-Item -Path "HKLM:\SOFTWARE\Khronos\OpenXR\1" -Name "ActiveRuntime" -Force
Set-ItemProperty -Path "HKLM:\SOFTWARE\Khronos\OpenXR\1" -Name "ActiveRuntime" -Value "C:\Meta\package\MetaXRSimulator\meta_openxr_simulator.json"
- name: Download Windows build artifacts
uses: actions/download-artifact@v3
with:
name: build-files-windows
path: build-files-windows
- name: Copy Windows build of the addon into the demo project
run: |
mkdir -p demo/addons/godotopenxrvendors/.bin/windows/
cp -r build-files-windows/* demo/addons/godotopenxrvendors/.bin/windows/
- name: Import the demo project
run: |
$godot = "Godot_v4.3-beta2_win64.exe"
Start-Process -FilePath "$godot" -ArgumentList "--path demo --import --headless" -NoNewWindow -Wait
- name: Launch a synthetic environment
run: |
# Ensure a synthetic environment isn't already running.
try {
Get-Process -Name "synth_env_server" | Stop-Process
} catch {
# Do nothing if there is no existing process.
}
Start-Process -FilePath "C:\Meta\package\MetaXRSimulator\.synth_env_server\synth_env_server.exe" -ArgumentList "Bedroom" -PassThru
- name: Run tests
run: |
$jsonPath = "$env:AppData\MetaXR\MetaXrSimulator\persistent_data.json"
$vrsFiles = Get-ChildItem -Path tests/vrs -Filter *.vrs
foreach ($file in $vrsFiles) {
$replayPath = Join-Path -Path $file.DirectoryName -ChildPath ($file.BaseName + "-replay.vrs")
$jsonContent = @{
session_capture = @{
delay_start_ms = 5000
exec_state = "replay"
quit_buffer_ms = 5000
quit_when_complete = $true
record_path = $file.FullName
replay_path = $replayPath
}
} | ConvertTo-Json
New-Item -ItemType Directory -Force -Path (Split-Path $jsonPath)
Set-Content -Path $jsonPath -Value $jsonContent
echo "$jsonContent"
$godot = "Godot_v4.3-beta2_win64.exe"
$timeout = 300
$waitTime = 0
$process = Start-Process -FilePath "$godot" -ArgumentList "--path demo --rendering-method mobile --verbose -- --quit-with-openxr" -NoNewWindow -PassThru
while ($process.HasExited -eq $false -and $waitTime -lt $timeout) {
Start-Sleep -Seconds 1
$waitTime++
}
if ($process.HasExited -eq $false) {
Write-Output "Process is still running after $timeout seconds. Stopping the process."
$process.Kill()
Exit 1
} else {
Write-Output "Process completed within $waitTime seconds."
}
if (-Not (Test-Path $replayPath)) {
Write-Error "Replay file not found: $replayPath"
Exit 1
}
}
- name: Stop synthetic environment
run: |
Get-Process -Name "synth_env_server" | Stop-Process
- name: Copy vrs_pixmatch.py from Meta XR Simulator
run: |
$scriptsPath = "C:\Meta\package\MetaXRSimulator\scripts"
cp "$scriptsPath\requirements.txt" tests\vrs\
cp "$scriptsPath\vrs_pixmatch.py" tests\vrs\
- name: Upload VRS artifacts
uses: actions/upload-artifact@v3
with:
name: ReplayVRS
path: tests/vrs/**/*
compare_vrs_replay:
name: "Compare VRS replay"
runs-on: ubuntu-latest
needs: run_xr_simulator
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Download VRS artifacts
uses: actions/download-artifact@v3
with:
name: ReplayVRS
path: tests/vrs
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: '3.10'
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install -r tests/vrs/requirements.txt
- name: Compare VRS replay with expected recordings
run: |
cd tests/vrs/
# Fix bugs in vrs_pixmatch.py script.
patch -p0 < ../../thirdparty/meta_xr_simulator/vrs_pixmatch.patch
mkdir diffs
for replay in *-replay.vrs; do
expected=$(echo $replay | sed -e 's/-replay.vrs$/.vrs/')
python vrs_pixmatch.py "$replay" "$expected" --threshold 0.4 --best_match_pixels_diff_threshold 40000 --diffs_output_path diffs
done
- name: Upload VRS diff artifacts
uses: actions/upload-artifact@v3
with:
name: ReplayVRSDiff
path: tests/vrs/diffs/**/*