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build-addon-on-push.yml
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# Workflow to automatically create the godot openxr loaders addon
name: Build on push
on:
[push, pull_request]
jobs:
build:
name: Building for ${{ matrix.name }} (${{ matrix.os }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: true
matrix:
include:
- name: Linux (x86_64)
os: ubuntu-20.04
platform: linux
flags: arch=x86_64
artifact_name: build-files-linux-x86_64
artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.so
# Not sure how to cross compile these
# - name: Linux (arm64)
# os: ubuntu-20.04
# platform: linux
# flags: arch=arm64
# artifact_name: build-files-linux-arm64
# artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.so
# - name: Linux (rv64)
# os: ubuntu-20.04
# platform: linux
# flags: arch=rv64
# artifact_name: build-files-linux-rv64
# artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.so
- name: Windows
os: windows-latest
platform: windows
artifact_name: build-files-windows
artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.dll
- name: MacOS
os: macos-11
platform: macos
flags: arch=universal
artifact_name: build-files-macos
artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.framework
- name: Android
os: ubuntu-20.04
platform: android
flags: arch=arm64
artifact_name: build-files-android
artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*/*.aar
# Note, to satisfy the asset library we need to make sure our zip files have a root folder
# this is why we checkout into aar and build into asset
steps:
- name: Checkout
uses: actions/checkout@v3
with:
path: aar
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v4
with:
python-version: '3.x'
- name: Android dependencies
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true
- name: Install scons
run: |
python -m pip install scons==4.0.0
- name: Create extension library
run: |
cd aar
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
cd ..
if: matrix.platform != 'android'
# On Android we build our loaders and build our extension with gradlew
- name: Setup java
uses: actions/setup-java@v3
with:
java-version: 17
distribution: 'adopt'
if: matrix.platform == 'android'
- name: Validate Gradle wrapper
uses: gradle/wrapper-validation-action@v1
if: matrix.platform == 'android'
- name: Create Godot-CPP library
run: |
cd aar/thirdparty/godot-cpp
scons platform=${{ matrix.platform }} target=template_debug arch=arm64
scons platform=${{ matrix.platform }} target=template_release arch=arm64
scons platform=${{ matrix.platform }} target=template_debug arch=x86_64
scons platform=${{ matrix.platform }} target=template_release arch=x86_64
cd ../../..
if: matrix.platform == 'android'
- name: Create Godot OpenXR Vendors AARs
run: |
cd aar
./gradlew build
cd ..
if: matrix.platform == 'android'
- name: Upload build files (artifacts)
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact_name }}
path: |
${{ matrix.artifact_path }}
# GODOT 4.2 ADDON GENERATION SECTION
asset:
name: Assembling the asset
runs-on: ubuntu-20.04
needs: build
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
- name: Checkout
uses: actions/checkout@v3
with:
path: aar
- name: Download all workflow run artifacts
uses: actions/download-artifact@v3
- name: Create Godot OpenXR Vendors Addon
run: |
mkdir asset
cp -r aar/demo/addons asset
cp aar/CHANGES.md asset/addons/godotopenxrvendors/GodotOpenXRVendors_CHANGES.md
- name: Adding vendor licences
run: |
cp aar/godotopenxrmeta/LICENSE.txt asset/addons/godotopenxrvendors/meta/
cp aar/godotopenxrpico/libs/pico_openxr_sdk/arm64-v8a/README.md asset/addons/godotopenxrvendors/pico/LICENSE.md
cp aar/godotopenxrkhronos/LICENSE asset/addons/godotopenxrvendors/khronos/LICENSE
- name: Copying artifacts
run: |
cp -r build-files-android/khronos/.bin asset/addons/godotopenxrvendors/khronos/
cp -r build-files-android/lynx/.bin asset/addons/godotopenxrvendors/lynx/
cp -r build-files-android/meta/.bin asset/addons/godotopenxrvendors/meta/
cp -r build-files-android/pico/.bin asset/addons/godotopenxrvendors/pico/
cp build-files-linux-x86_64/khronos/.bin/*.so asset/addons/godotopenxrvendors/khronos/.bin/
cp build-files-linux-x86_64/lynx/.bin/*.so asset/addons/godotopenxrvendors/lynx/.bin/
cp build-files-linux-x86_64/meta/.bin/*.so asset/addons/godotopenxrvendors/meta/.bin/
cp build-files-linux-x86_64/pico/.bin/*.so asset/addons/godotopenxrvendors/pico/.bin/
cp build-files-windows/khronos/.bin/*.dll asset/addons/godotopenxrvendors/khronos/.bin/
cp build-files-windows/lynx/.bin/*.dll asset/addons/godotopenxrvendors/lynx/.bin/
cp build-files-windows/meta/.bin/*.dll asset/addons/godotopenxrvendors/meta/.bin/
cp build-files-windows/pico/.bin/*.dll asset/addons/godotopenxrvendors/pico/.bin/
cp -r build-files-macos/khronos/.bin/*.framework asset/addons/godotopenxrvendors/khronos/.bin/
cp -r build-files-macos/lynx/.bin/*.framework asset/addons/godotopenxrvendors/lynx/.bin/
cp -r build-files-macos/meta/.bin/*.framework asset/addons/godotopenxrvendors/meta/.bin/
cp -r build-files-macos/pico/.bin/*.framework asset/addons/godotopenxrvendors/pico/.bin/
- name: Create Godot OpenXR Vendor addon artifact
uses: actions/upload-artifact@v3
with:
name: GodotOpenXRVendorsAddon
path: |
asset
- name: Zip addon
run: |
zip -qq -r godotopenxrvendorsaddon.zip asset
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
- name: Create and upload asset
uses: ncipollo/release-action@v1
with:
allowUpdates: true
artifacts: "godotopenxrvendorsaddon.zip"
omitNameDuringUpdate: true
omitBodyDuringUpdate: true
omitDraftDuringUpdate: true
omitPrereleaseDuringUpdate: true
token: ${{ secrets.GITHUB_TOKEN }}
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')