forked from rwyndrum4/EECS448_battleship
-
Notifications
You must be signed in to change notification settings - Fork 3
/
Board.cpp
214 lines (193 loc) · 6.26 KB
/
Board.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
#include "Board.h"
using namespace std;
Board::Board()
{
m_length = 0;
m_map = new char*[9];
animateChar = '*';
for (int i = 0; i < 9; i++) // loop for making 9-element array for rows
{
m_map[i] = new char[10]; // each row has 10 column elements
}
for (int i = 0; i < 9; i++) // initialize each character with '~'
{
for (int j = 0; j < 10; j++)
{
m_map[i][j] = '~';
}
}
}
Board::~Board()
{
for (int i = 0; i < 9; i++) //delete each row's column
{
delete[] m_map[i];
}
delete[] m_map;
}
void Board::setAnimateChar(bool hit)
{
if(hit){
animateChar = '*';
} else{
animateChar = '%';
}
}
void Board::printAnimate(int row, int col)
{
if (m_length == 3)
{
m_length = 0;
return;
}
system("clear");
printAnimateHelp(m_length, row, col);
usleep(700000);
system("clear");
m_length++;
printAnimate(row, col);
return;
}
void Board::printAnimateHelp(int length, int row, int col)
{
cout << " "; // the first empty left-up corner
for (int i = 0; i < 10; i++)
{
cout << (char)(i + 'A'); //print the column sequence from A-J
cout << ' ';
}
cout << endl; //switch 1 line
for (int i = 0; i < 9; i++)
{
cout << i + 1 << ' '; //print the row sequence from 1-9
for (int j = 0; j < 10; j++)
{
if ((i == row + m_length && j == col) || (i == row - m_length && j == col)
|| (i == row && j == col + m_length) || (i == row && j == col - m_length)
|| (i == row+m_length && j == col+m_length) || (i == row-m_length && j == col+m_length)
|| (i == row-m_length && j == col-m_length) || (i == row+m_length && j == col-m_length))
{
cout << animateChar;
cout << ' ';
}
else
{
cout << m_map[i][j]; //print the map
cout << ' ';
}
}
cout << endl; //switch line
}
return;
}
void Board::print()
{
cout << " "; // the first empty left-up corner
for (int i = 0; i < 10; i++)
{
cout << (char)(i + 'A'); //print the column sequence from A-J
cout << ' ';
}
cout << endl; //switch 1 line
for (int i = 0; i < 9; i++)
{
cout << i + 1 << ' '; //print the row sequence from 1-9
for (int j = 0; j < 10; j++)
{
cout << m_map[i][j]; //print the map
cout << ' ';
}
cout << endl; //switch line
}
return;
}
bool Board::exchange(int row_num, char column_letter, char new_letter)
{
int column_num = (char)column_letter - 65; //change the letter to the ASCII number and minus the A'ASCII number
if (row_num >= 1 && row_num <= 9 && column_num >= 0 && column_num < 10) //determine if it is in the boundary
{
m_map[row_num - 1][column_num] = new_letter; //exchange the point's character to the new_letter
return 1; // return true
}
else
{
return 0; //return false
}
}
bool Board::put_column_ship(int row_num, char column_letter, int size, char new_letter)
{
int column_num = (char)column_letter - 65; //change the letter to the ASCII number and minus the A'ASCII number
if (row_num >= 1 && row_num + size - 1 <= 9 && column_num >= 0 && column_num < 10) //determine if it is in the boundary
{
int test_num = row_num;
for (int i = 0; i < size; i++) //check if the ship is over put
{
if (is_what(test_num, column_letter) != '~')
{
return false;
}
test_num++;
}
int exchange_time = 0; // the time of the exchange
do
{
exchange(row_num, column_letter, new_letter); //exchange the point's letter
row_num++; //go foward for the ship's body
exchange_time++;
} while (exchange_time < size);
return 1; //return true
}
else
{
return 0; //return false
}
}
bool Board::put_row_ship(int row_num, char column_letter, int size, char new_letter)
{
int column_num = (char)column_letter - 65; //change the letter to the ASCII number and minus the A'ASCII number
if (row_num >= 1 && row_num <= 9 && column_num >= 0 && column_num + size - 1 < 10) //determine if it is in the boundary
{
char test_char = column_letter;
for (int i = 0; i < size; i++) //check if the ship is over put
{
if (is_what(row_num, test_char) != '~')
{
return false;
}
test_char = (char)(1 + test_char);
}
int exchange_time = 0; // the time of the exchange
do
{
exchange(row_num, column_letter, new_letter); //exchange the point's letter
column_letter = (char)(1 + column_letter); //go foward for the ship's boday
exchange_time++;
} while (exchange_time < size);
return 1; //return true
}
else
{
return 0; //return false
}
}
char Board::is_what(int row_num, char column_letter)
{
int column_num = (char)column_letter - 65; //change the letter to the ASCII number and minus the A'ASCII number
if (row_num >= 1 && row_num <= 9 && column_num >= 0 && column_num < 10) //determine if it is in the boundary
{
return (m_map[row_num - 1][column_num]); // return the letter
}
else
{
throw(runtime_error("This point is not in the boundary")); // throw the error
}
}
char Board::is_what2(int row, int col)
{
return (m_map[row][col]);
}
// E: One of the original group's methods (is_what) can throw an exception but this is not how bad entry is being caught.
// There are no try-catch blocks in any code to catch bad entry but if time, I will add them (and more throws)
// because catching errors and printing them to user is much nicer than just repeating the entire
// ship placement query from start.
// It is insane that they wrote most of their methods to take 1-9, A-J instead of 0-8, 0-9!!!!