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river.js
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river.js
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'use strict';
const combinationBySevenCards = require(__dirname + '/seven-grade.js');
function flop(cardsOnTheTable) {
const cards = [];
for (let suit = 1; suit < 5; suit++) {
for (let card = 0; card < 13; card++) {
cards.push([card, suit]);
}
}
const userFirstCard = [
cardsOnTheTable[0] % 13,
Math.floor(cardsOnTheTable[0] / 13) + 1
];
const userSecondCard = [
cardsOnTheTable[1] % 13,
Math.floor(cardsOnTheTable[1] / 13) + 1
];
const commonFirstCard = [
cardsOnTheTable[2] % 13,
Math.floor(cardsOnTheTable[2] / 13) + 1
];
const commonSecondCard = [
cardsOnTheTable[3] % 13,
Math.floor(cardsOnTheTable[3] / 13) + 1
];
const commonThirdCard = [
cardsOnTheTable[4] % 13,
Math.floor(cardsOnTheTable[4] / 13) + 1
];
const commonFourthCard = [
cardsOnTheTable[5] % 13,
Math.floor(cardsOnTheTable[5] / 13) + 1
];
const commonFifthCard = [
cardsOnTheTable[6] % 13,
Math.floor(cardsOnTheTable[6] / 13) + 1
];
cardsOnTheTable.sort((first, second) => second - first);
for (const curCard of cardsOnTheTable) {
cards.splice(curCard, 1);
}
let winCount = 0;
let gameCount = 0;
const userAndCommonCard = [
commonFirstCard,
commonSecondCard,
commonThirdCard,
commonFourthCard,
commonFifthCard,
userFirstCard,
userSecondCard,
];
const [
userGrade,
userFirstKiker = 0,
userSecondKiker = 0,
userThirdKiker = 0,
userFouthKiker = 0
] = combinationBySevenCards(userAndCommonCard);
const remainingCards = cards.slice();
for (let enemyFirstCard = 0; enemyFirstCard < 44; enemyFirstCard++) {
for (
let enemySecondCard = enemyFirstCard + 1;
enemySecondCard < 45;
enemySecondCard++
) {
const enemyAndCommonCard = [
commonFirstCard,
commonSecondCard,
commonThirdCard,
commonFourthCard,
commonFifthCard,
[
remainingCards[enemySecondCard][0],
remainingCards[enemySecondCard][1]
],
[
remainingCards[enemyFirstCard][0],
remainingCards[enemyFirstCard][1]
]
];
const [
enemyGrade,
enemyFirstKiker = 0,
enemySecondKiker = 0,
enemyThirdKiker = 0,
enemyFouthKiker = 0
] = combinationBySevenCards(enemyAndCommonCard);
if (userGrade > enemyGrade) {
winCount++;
gameCount++;
} else if (userGrade < enemyGrade) {
gameCount++;
} else if (userFirstKiker > enemyFirstKiker) {
winCount++;
gameCount++;
} else if (userFirstKiker < enemyFirstKiker) {
gameCount++;
} else if (userSecondKiker > enemySecondKiker) {
winCount++;
gameCount++;
} else if (userSecondKiker < enemySecondKiker) {
gameCount++;
} else if (userThirdKiker > enemyThirdKiker) {
winCount++;
gameCount++;
} else if (userThirdKiker < enemyThirdKiker) {
gameCount++;
} else if (userFouthKiker > enemyFouthKiker) {
winCount++;
gameCount++;
} else if (userFouthKiker < enemyFouthKiker) {
gameCount++;
} else {
winCount += 0.5;
gameCount++; // TODO: !!! how much is correctly considered a draw?
}
}
}
return winCount / gameCount;
}
module.exports = flop;