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Problem might be related to either to issues with gfx_util_screen2world method or interpolation implementation for client peds, that can cause that flickering effect.
However, note that gfx_util_screen2world implementation is taken directly from old version of multiplayer and it had similar issues there as well.
The text was updated successfully, but these errors were encountered:
Problem might be related to either to issues with
gfx_util_screen2world
method or interpolation implementation for client peds, that can cause that flickering effect.However, note that
gfx_util_screen2world
implementation is taken directly from old version of multiplayer and it had similar issues there as well.The text was updated successfully, but these errors were encountered: