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loader.lua
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loader.lua
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assert(sys.provides "nested-nodes", "nested nodes feature missing")
local GLOBAL_CONTENTS, GLOBAL_CHILDS = node.make_nested()
local json = require "json"
local function setup(module_name)
local M = {}
local modules = {}
local modules_content_versions = {}
local function log(msg)
print(string.format("MODULE[%s]: %s", module_name, msg))
end
local function event_handler(child, event_name)
if not modules[child] then
return
end
return modules[child][event_name]
end
local function module_event(child, event_name, content, ...)
if not modules[child] then
return
end
local handler = event_handler(child, event_name)
if handler then
-- print('-> event', event_name, content)
return handler(content, ...)
end
end
local function module_unload(child)
log(child .. " is unloading")
for content, version in pairs(modules_content_versions[child]) do
module_event(child, 'content_remove', content)
end
module_event(child, 'unload')
modules[child] = nil
M.unload(child)
node.gc()
end
local function content_update_event(child, content, obj)
log(string.format("%s/%s updated", child, content))
if content:sub(-5) == ".json" then
local event_name = "updated_" .. content:gsub("[.]", "_")
local handler = event_handler(child, event_name)
if handler then
local data = json.decode(resource.load_file(
obj and obj:copy() or (child .. "/" .. content)
))
module_event(child, event_name, data)
end
end
return module_event(child, 'content_update', content)
end
local function module_load(child, module_func)
if modules[child] then
log("about to replace ".. child)
module_unload(child)
end
log("loading ".. child)
local api = {}
-- prepare exported API
api.localized = function(name)
return child .. "/" .. name
end
api.pinned_asset = function(asset)
log("localizing asset " .. asset.asset_name)
asset.file = resource.open_file(child .. "/" .. asset.asset_name)
return asset
end
M.before_load(child, api)
local module = module_func(
api,
GLOBAL_CHILDS[child],
GLOBAL_CONTENTS[child],
PATH .. "/" .. child
)
modules[child] = module
module_event(child, 'load')
local contents = {}
for content, version in pairs(modules_content_versions[child]) do
contents[#contents+1] = content
end
table.sort(contents)
for n, content in ipairs(contents) do
content_update_event(child, content)
end
node.gc()
end
local function module_update_content(child, content, version, obj)
local mcv = modules_content_versions[child]
if not mcv[content] or mcv[content] < version then
mcv[content] = version
return content_update_event(child, content, obj)
end
end
local function module_delete_content(child, content)
local mcv = modules_content_versions[child]
modules_content_versions[child][content] = nil
return module_event(child, 'content_remove', content)
end
node.event("child_add", function(child)
modules_content_versions[child] = {}
end)
node.event("child_remove", function(child)
modules_content_versions[child] = nil
end)
node.event("content_update", function(name, obj)
local child, content = util.splitpath(name)
if child == '' then -- not interested in top level events
return
elseif content == module_name then
return module_load(child, assert(
loadstring(resource.load_file(obj), "=" .. name)
))
else
return module_update_content(child, content, GLOBAL_CONTENTS[child][name], obj)
end
end)
node.event("content_remove", function(name)
local child, content = util.splitpath(name)
if child == '' then -- not interested in top level events
return
elseif content == module_name then
return module_unload(child)
else
return module_delete_content(child, content)
end
end)
M.modules = modules
M.before_load = function() end
M.unload = function() end
return M
end
return {
setup = setup;
}