-
Notifications
You must be signed in to change notification settings - Fork 146
/
temp.txt
312 lines (288 loc) · 10.3 KB
/
temp.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
diff --git a/.vs/City/v14/.suo b/.vs/City/v14/.suo
index e761e77..b3af92e 100644
Binary files a/.vs/City/v14/.suo and b/.vs/City/v14/.suo differ
diff --git a/Source/City/BaseLibrary.cpp b/Source/City/BaseLibrary.cpp
index d43ea21..4dbccdf 100644
--- a/Source/City/BaseLibrary.cpp
+++ b/Source/City/BaseLibrary.cpp
@@ -427,7 +427,7 @@ TArray<FMetaPolygon> BaseLibrary::getSurroundingPolygons(TArray<FLine> &segments
}
- // these roads generally shouldn't exist, so this is mainly to highlight errors
+ // these roads shouldn't exist, so this is mainly to highlight errors
for (int i = 0; i < polygons.Num(); i++) {
FMetaPolygon f = polygons[i];
if (f.points.Num() < 3) {
diff --git a/Source/City/BaseLibrary.h b/Source/City/BaseLibrary.h
index cca1ff0..15a7d9a 100644
--- a/Source/City/BaseLibrary.h
+++ b/Source/City/BaseLibrary.h
@@ -105,20 +105,13 @@ struct FPolygon
// only cares about dimensions X and Y, not Z
double getArea() {
-
- if (points.Num() < 3)
- return 0.0;
-
double tot = 0;
for (int i = 0; i < points.Num() - 1; i++) {
- if (!points.IsValidIndex(i) || !points.IsValidIndex(i+1)) {
- return 0.0f;
- }
tot += 0.0001*(points[i].X * points[i + 1].Y);
tot -= 0.0001*(points[i].Y * points[i+1].X);
}
- tot /= 2;
+ tot *= 0.5;
return std::abs(tot);
}
@@ -313,6 +306,10 @@ static bool splitableType(SubRoomType type) {
return true;
}
+static bool isOnLine(FVector point, FVector p1, FVector p2) {
+ return std::abs(FVector::Dist(point, p1) + FVector::Dist(point, p2) - FVector::Dist(p1, p2)) < 1.0f;
+}
+
struct RoomSpecification {
float minArea;
@@ -327,17 +324,66 @@ struct RoomBlueprint {
//static getOfficeSpecifications
+
+
+
struct FRoomPolygon : public FPolygon
{
TSet<int32> windows;
TSet<int32> entrances;
TSet<int32> nonDuplicatingEntrances;
TSet<int32> toIgnore;
- int32 linkTo = -1;
+ TMap<int32, TArray<FRoomPolygon*>> passiveConnections;
+ TMap<FRoomPolygon*, int32> activeConnections;
bool canRefine = true;
SubRoomType type = SubRoomType::empty;
+ void updatePassiveConnections(SplitStruct &p, bool first, FRoomPolygon &newP) {
+ TArray<FRoomPolygon*> toRemove;
+
+ TArray<FRoomPolygon*> childPassive;
+ for (FRoomPolygon* p1 : passiveConnections[first ? p.min : p.max]) {
+ FVector temp = p1->points[0];
+ UE_LOG(LogTemp, Warning, TEXT("%s"), *temp.ToString());
+ continue;
+ int loc = p1->activeConnections[this];
+ // this is the entrance, we're not allowed to place a wall that collides with this, try to fit newP on the other side of the entrance if possible, making it a single-entry room
+ FVector point = middle(p1->points[loc], p1->points[loc - 1]);
+ float dist = FVector::Dist(point, first ? p.p1 : p.p2);
+ if (dist < 100) {
+ FVector tangent1 = points[p.min] - points[p.min - 1];
+ tangent1.Normalize();
+ FVector tangent2 = points[p.max] - points[p.max - 1];
+ tangent2.Normalize();
+ float toMove = FVector::Dist(first ? p.p1 : p.p2, point - (first ? tangent1 : tangent2)* 100);
+ p.p1 -= toMove * tangent1;
+ p.p2 -= toMove * tangent2;
+ // our child is now free from our master, while we're still slaves
+ }
+ else {
+ // new cut doesn't interfere overlap with the entrance, now to see who gets it
+ if (first && isOnLine(point, points[p.min - 1], p.p1) || !first && !isOnLine(point, points[p.max-1], p.p2)) {
+ // i got it, no change
+ }
+ else {
+ // my child got it
+ childPassive.Add(p1);
+ p1->activeConnections.Remove(this);
+ p1->activeConnections.Add(&newP, loc);
+ toRemove.Add(p1);
+ }
+ }
+ }
+ if (childPassive.Num() > 0)
+ newP.passiveConnections.Add(newP.points.Num(), childPassive);
+
+ for (FRoomPolygon* t : toRemove) {
+ passiveConnections[first ? p.min : p.max].Remove(t);
+ }
+ }
+
+
FRoomPolygon splitAlongMax(float approxRatio, bool entranceBetween) {
SplitStruct p = getSplitProposal(false, approxRatio);
if (p.p1.X == 0.0f) {
@@ -348,12 +394,16 @@ struct FRoomPolygon : public FPolygon
if (entrances.Contains(p.min) && !nonDuplicatingEntrances.Contains(p.min)) {
+ // potentially add responsibility of child
newP.entrances.Add(newP.points.Num());
}
if (windows.Contains(p.min)) {
newP.windows.Add(newP.points.Num());
}
if (toIgnore.Contains(p.min)) {
+ if (passiveConnections.Contains(p.min)) {
+ updatePassiveConnections(p, true, newP);
+ }
newP.toIgnore.Add(newP.points.Num());
}
newP.points.Add(points[p.min]);
@@ -384,6 +434,9 @@ struct FRoomPolygon : public FPolygon
}
if (toIgnore.Contains(p.max)) {
newP.toIgnore.Add(newP.points.Num());
+ if (passiveConnections.Contains(p.max)) {
+ updatePassiveConnections(p, false, newP);
+ }
}
@@ -419,25 +472,17 @@ struct FRoomPolygon : public FPolygon
toIgnore.Add(i - (p.max - p.min) + 2);
}
- if (linkTo > p.min) {
- linkTo = linkTo - (p.max - p.min) + 2;
- }
-
-
- newP.linkTo = newP.points.Num();
newP.points.Add(p.p2);
- //if (approxRatio < 0.5) {
- // newP.toIgnore.Add(newP.points.Num());
- // if (entranceBetween)
- // entrances.Add(p.min + 1);
- //}
- //else {
// dont place the wall twice
toIgnore.Add(p.min+1);
// // entrance to next room
if (entranceBetween && ((!entrances.Contains(p.min) && !entrances.Contains(p.min+2) || nonDuplicatingEntrances.Contains(p.min) || nonDuplicatingEntrances.Contains(p.min+2)))) {
+ TArray<FRoomPolygon*> passive;
+ passive.Add(&newP);
+ passiveConnections.Add(p.min + 1, passive);
newP.entrances.Add(newP.points.Num());
+ newP.activeConnections.Add(this, newP.points.Num());
}
//}
@@ -461,7 +506,6 @@ struct FRoomPolygon : public FPolygon
TArray<FRoomPolygon> fitSpecificationOnRooms(TArray<RoomSpecification> specs, TArray<FRoomPolygon> &remaining, bool repeating) {
TArray<FRoomPolygon> toReturn;
-
float area;
float minPctSplit = 0.25f;
bool couldPlace = false;
@@ -503,7 +547,7 @@ struct FRoomPolygon : public FPolygon
while (scale < minPctSplit && count++ < 5) {
FRoomPolygon newP = target.splitAlongMax(0.6, true);
if (target.nonDuplicatingEntrances.Num() > 0) {
- FRoomPolygon temp = target;
+ FRoomPolygon &temp = target;
target = newP;
newP = temp;
}
@@ -526,7 +570,7 @@ struct FRoomPolygon : public FPolygon
FRoomPolygon newP = target.splitAlongMax(r.minArea / target.getArea(), true);
if (newP.nonDuplicatingEntrances.Num() > 0) {
newP.type = SubRoomType::hallway;
- FRoomPolygon temp = target;
+ FRoomPolygon &temp = target;
target = newP;
newP = temp;
}
@@ -540,9 +584,19 @@ struct FRoomPolygon : public FPolygon
}
}
} while (repeating && couldPlace && c1++ < 5);
+
return toReturn;
}
+ // post placement part of algorithm
+ void postFit(TArray<FRoomPolygon> &rooms) {
+ for (FRoomPolygon &p : rooms) {
+ if (!splitableType(p.type) && p.entrances.Num() + p.toIgnore.Num() > 1) {
+ p.type = SubRoomType::corridor;
+ }
+ }
+ }
+
TArray<FRoomPolygon> getRooms(RoomBlueprint blueprint) {
TArray<FRoomPolygon> rooms;
TArray<FRoomPolygon> remaining;
@@ -552,7 +606,12 @@ struct FRoomPolygon : public FPolygon
rooms.Append(fitSpecificationOnRooms(blueprint.needed, remaining, false));
rooms.Append(fitSpecificationOnRooms(blueprint.optional, remaining, true));
+
+ //postFit(rooms);
for (FRoomPolygon &p : remaining) {
+ //for (int i = 0; i < p.points.Num(); i++) {
+ // p.toIgnore.Add(i);
+ //}
rooms.Add(p);
}
return rooms;
diff --git a/Source/City/HouseBuilder.cpp b/Source/City/HouseBuilder.cpp
index e8956ac..86e884b 100644
--- a/Source/City/HouseBuilder.cpp
+++ b/Source/City/HouseBuilder.cpp
@@ -106,7 +106,6 @@ TArray<FRoomPolygon> getInteriorPlan(FHousePolygon &f, FPolygon hole, bool groun
connections[0].a = conn;
roomPols[0].points.EmplaceAt(0, sndAttach);
roomPols[0].entrances.Add(1);
- roomPols[0].linkTo = 1;
roomPols[0].nonDuplicatingEntrances.Add(1);
roomPols[0].points.EmplaceAt(1, firstAttach);
roomPols[0].points.EmplaceAt(2, hole.points[i]);
@@ -115,8 +114,6 @@ TArray<FRoomPolygon> getInteriorPlan(FHousePolygon &f, FPolygon hole, bool groun
connections[i].a = conn;
roomPols[i].points.Add(sndAttach);
roomPols[i].entrances.Add(roomPols[i].points.Num());
- roomPols[i].linkTo = roomPols[i].points.Num();
-
roomPols[i].nonDuplicatingEntrances.Add(roomPols[i].points.Num());
roomPols[i].points.Add(firstAttach);
roomPols[i].points.Add(hole.points[i]);
diff --git a/Source/City/RoomBuilder.cpp b/Source/City/RoomBuilder.cpp
index 1150ed1..d7a2d58 100644
--- a/Source/City/RoomBuilder.cpp
+++ b/Source/City/RoomBuilder.cpp
@@ -549,40 +549,6 @@ static TArray<FMeshInfo> getBedRoom(FRoomPolygon &r2) {
if (attemptPlaceShelf(r2, placed, meshes, i, false))
break;
}
-
- //bool hasPlaced = false;
- //for (int i = 1; i < r2.points.Num(); i++) {
- // if (r2.windows.Contains(i) || r2.entrances.Contains(i) || r2.toIgnore.Contains(i)) {
- // continue;
- // }
- // int place = i;
- // FVector dir = getNormal(r2.points[place], r2.points[place - 1], true);
- // FVector tangent = r2.points[place] - r2.points[place - 1];
- // tangent.Normalize();
- // dir.Normalize();
- // FVector origin = r2.points[place - 1] + tangent * 50;
- // FVector pos = origin + dir * 10;
- // FRotator rot = dir.Rotation();
- // FPolygon shelfP = MeshPolygonReference::getShelfPolygon(pos, rot);
- // FVector res = intersection(shelfP, placed);
- // if (res.X == 0.0f) {
- // placed.Add(shelfP);
- // FMeshInfo shelf{ "shelf", FTransform(rot , pos, FVector(1.0f, 1.0f, 1.0f)) };
- // meshes.Add(shelf);
- // hasPlaced = true;
- // break;
- // }
- //
- //}
-
-
-
-
-
- //for (FVector p : bedP.points) {
- // meshes.Add(FMeshInfo{ "visualizer", FTransform(p) });
- //}
-
return meshes;
}
@@ -620,6 +586,8 @@ FRoomInfo ARoomBuilder::buildApartment(FRoomPolygon &f, int floor, float height,
case SubRoomType::bath: r.meshes.Append(getBathRoom(r2));
r.meshes.Add(FMeshInfo{ "room_bathroom", FTransform(r2.getCenter()) });
break;
+ case SubRoomType::hallway: r.meshes.Add(FMeshInfo{ "room_hallway", FTransform(r2.getCenter()) });
+ break;
}