brpc可通过多种方式访问用ub搭建的服务。
r31687后,brpc支持通过protobuf访问ubrpc,不需要baidu-rpc-ub,也不依赖idl-compiler。(也可以让protobuf服务被ubrpc client访问,方法见使用ubrpc的服务)。
步骤:
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用idl2proto把idl文件转化为proto文件,老版本idl2proto不会转化idl中的service,需要手动转化。
// Converted from echo.idl by brpc/tools/idl2proto import "idl_options.proto"; option (idl_support) = true; option cc_generic_services = true; message EchoRequest { required string message = 1; } message EchoResponse { required string message = 1; } // 对于idl中多个request或response的方法,要建立一个包含所有request或response的消息。 // 这个例子中就是MultiRequests和MultiResponses。 message MultiRequests { required EchoRequest req1 = 1; required EchoRequest req2 = 2; } message MultiResponses { required EchoRequest res1 = 1; required EchoRequest res2 = 2; } service EchoService { // 对应idl中的void Echo(EchoRequest req, out EchoResponse res); rpc Echo(EchoRequest) returns (EchoResponse); // 对应idl中的uint32_t EchoWithMultiArgs(EchoRequest req1, EchoRequest req2, out EchoResponse res1, out EchoResponse res2); rpc EchoWithMultiArgs(MultiRequests) returns (MultiResponses); }
原先的echo.idl文件:
struct EchoRequest { string message; }; struct EchoResponse { string message; }; service EchoService { void Echo(EchoRequest req, out EchoResponse res); uint32_t EchoWithMultiArgs(EchoRequest req1, EchoRequest req2, out EchoResponse res1, out EchoResponse res2); };
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插入如下片段以使用代码生成插件。
BRPC_PATH代表brpc产出的路径(包含bin include等目录),PROTOBUF_INCLUDE_PATH代表protobuf的包含路径。注意--mcpack_out要和--cpp_out一致。
protoc --plugin=protoc-gen-mcpack=$BRPC_PATH/bin/protoc-gen-mcpack --cpp_out=. --mcpack_out=. --proto_path=$BRPC_PATH/include --proto_path=PROTOBUF_INCLUDE_PATH
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用channel发起访问。
idl不同于pb,允许有多个请求,我们先看只有一个请求的情况,和普通的pb访问基本上是一样的。
#include <brpc/channel.h> #include "echo.pb.h" ... brpc::Channel channel; brpc::ChannelOptions opt; opt.protocol = brpc::PROTOCOL_UBRPC_COMPACK; // or "ubrpc_compack"; if (channel.Init(..., &opt) != 0) { LOG(ERROR) << "Fail to init channel"; return -1; } EchoService_Stub stub(&channel); ... EchoRequest request; EchoResponse response; brpc::Controller cntl; request.set_message("hello world"); stub.Echo(&cntl, &request, &response, NULL); if (cntl.Failed()) { LOG(ERROR) << "Fail to send request, " << cntl.ErrorText(); return; } // 取response中的字段 // [idl] void Echo(EchoRequest req, out EchoResponse res); // ^ // response.message();
多个请求要设置一下set_idl_names。
#include <brpc/channel.h> #include "echo.pb.h" ... brpc::Channel channel; brpc::ChannelOptions opt; opt.protocol = brpc::PROTOCOL_UBRPC_COMPACK; // or "ubrpc_compack"; if (channel.Init(..., &opt) != 0) { LOG(ERROR) << "Fail to init channel"; return -1; } EchoService_Stub stub(&channel); ... MultiRequests multi_requests; MultiResponses multi_responses; brpc::Controller cntl; multi_requests.mutable_req1()->set_message("hello"); multi_requests.mutable_req2()->set_message("world"); cntl.set_idl_names(brpc::idl_multi_req_multi_res); stub.EchoWithMultiArgs(&cntl, &multi_requests, &multi_responses, NULL); if (cntl.Failed()) { LOG(ERROR) << "Fail to send request, " << cntl.ErrorText(); return; } // 取response中的字段 // [idl] uint32_t EchoWithMultiArgs(EchoRequest req1, EchoRequest req2, // ^ out EchoResponse res1, out EchoResponse res2); // | ^ ^ // | multi_responses.res1().message(); | // | multi_responses.res2().message(); // cntl.idl_result();
server端由public/ubrpc搭建,request/response使用idl文件描述字段,序列化格式是compack或mcpack_v2。
步骤:
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依赖public/baidu-rpc-ub模块,在COMAKE中增加依赖:
CONFIGS('public/baidu-rpc-ub@ci-base')。
这个模块是brpc的扩展,不需要的用户不会依赖idl/mcpack/compack等模块。baidu-rpc-ub只包含扩展代码,brpc中的新特性会自动体现在这个模块中。 -
编写一个proto文件,其中定义了service,名字和idl中的相同,但请求类型必须是baidu.rpc.UBRequest,回复类型必须是baidu.rpc.UBResponse。这两个类型定义在brpc/ub.proto中,使用时得import。
import "brpc/ub.proto"; // UBRequest, UBResponse option cc_generic_services = true; // Define UB service. request/response must be UBRequest/UBResponse service EchoService { rpc Echo(baidu.rpc.UBRequest) returns (baidu.rpc.UBResponse); };
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在COMAKE包含baidu-rpc-ub/src路径。
# brpc/ub.proto的包含路径 PROTOC(ENV.WorkRoot()+"third-64/protobuf/bin/protoc") PROTOFLAGS("--proto_path=" + ENV.WorkRoot() + "public/baidu-rpc-ub/src/")
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用法和访问其他协议类似:创建Channel,ChannelOptions.protocol为brpc::PROTOCOL_NSHEAD_CLIENT或**"nshead_client"**。request和response对象必须是baidu-rpc-ub提供的类型
#include <brpc/ub_call.h> ... brpc::Channel channel; brpc::ChannelOptions opt; opt.protocol = brpc::PROTOCOL_NSHEAD_CLIENT; // or "nshead_client"; if (channel.Init(..., &opt) != 0) { LOG(ERROR) << "Fail to init channel"; return -1; } EchoService_Stub stub(&channel); ... const int BUFSIZE = 1024 * 1024; // 1M char* buf_for_mempool = new char[BUFSIZE]; bsl::xmempool pool; if (pool.create(buf_for_mempool, BUFSIZE) != 0) { LOG(FATAL) << "Fail to create bsl::xmempool"; return -1; } // 构造UBRPC的request/response,idl结构体作为模块参数传入。为了构造idl结构,需要传入一个bsl::mempool brpc::UBRPCCompackRequest<example::EchoService_Echo_params> request(&pool); brpc::UBRPCCompackResponse<example::EchoService_Echo_response> response(&pool); // 设置字段 request.mutable_req()->set_message("hello world"); // 发起RPC brpc::Controller cntl; stub.Echo(&cntl, &request, &response, NULL); if (cntl.Failed()) { LOG(ERROR) << "Fail to Echo, " << cntl.ErrorText(); return; } // 取回复中的字段 response.result_params().res().message(); ...
具体example代码可以参考echo_c++_compack_ubrpc,类似的还有echo_c++_mcpack_ubrpc。
server端是由public/ub搭建,通讯包组成为nshead+idl::compack/idl::mcpack(v2)
由于不需要指定service和method,无需编写proto文件,直接使用Channel.CallMethod方法发起RPC即可。请求包中的nshead可以填也可以不填,框架会补上正确的magic_num和body_len字段:
#include <brpc/ub_call.h>
...
brpc::Channel channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_NSHEAD_CLIENT; // or "nshead_client";
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
}
...
// 构造UB的request/response,完全类似构造原先idl结构,传入一个bsl::mempool(变量pool)
// 将类型作为模板传入,之后在使用上可以直接使用对应idl结构的接口
brpc::UBCompackRequest<example::EchoRequest> request(&pool);
brpc::UBCompackResponse<example::EchoResponse> response(&pool);
// Set `message' field of `EchoRequest'
request.set_message("hello world");
// Set fields of the request nshead struct if needed
request.mutable_nshead()->version = 99;
brpc::Controller cntl;
channel.CallMethod(NULL, &cntl, &request, &response, NULL); // 假设channel已经通过之前所述方法Init成功
// Get `message' field of `EchoResponse'
response.message();
具体example代码可以参考echo_c++_mcpack_ub,compack情况类似,不再赘述
server端是由public/ub搭建,通讯包组成为nshead+mcpack包,但不是idl编译器生成的,RPC前需要先构造RawBuffer将其传入,然后获取mc_pack_t并按之前手工填写mcpack的方式操作:
#include <brpc/ub_call.h>
...
brpc::Channel channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_NSHEAD_CLIENT; // or "nshead_client";
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
}
...
// 构造RawBuffer,一次RPC结束后RawBuffer可以复用,类似于bsl::mempool
const int BUFSIZE = 10 * 1024 * 1024;
brpc::RawBuffer req_buf(BUFSIZE);
brpc::RawBuffer res_buf(BUFSIZE);
// 传入RawBuffer来构造request和response
brpc::UBRawMcpackRequest request(&req_buf);
brpc::UBRawMcpackResponse response(&res_buf);
// Fetch mc_pack_t and fill in variables
mc_pack_t* req_pack = request.McpackHandle();
int ret = mc_pack_put_str(req_pack, "mystr", "hello world");
if (ret != 0) {
LOG(FATAL) << "Failed to put string into mcpack: "
<< mc_pack_perror((long)req_pack) << (void*)req_pack;
break;
}
// Set fields of the request nshead struct if needed
request.mutable_nshead()->version = 99;
brpc::Controller cntl;
channel.CallMethod(NULL, &cntl, &request, &response, NULL); // 假设channel已经通过之前所述方法Init成功
// Get response from response buffer
const mc_pack_t* res_pack = response.McpackHandle();
mc_pack_get_str(res_pack, "mystr");
具体example代码可以参考echo_c++_raw_mcpack。
r32897后brpc直接支持用nshead+blob访问老server(而不用依赖baidu-rpc-ub)。example代码可以参考nshead_extension_c++。
#include <brpc/nshead_message.h>
...
brpc::Channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_NSHEAD; // or "nshead"
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
}
...
brpc::NsheadMessage request;
brpc::NsheadMessage response;
// Append message to `request'
request.body.append("hello world");
// Set fields of the request nshead struct if needed
request.head.version = 99;
brpc::Controller cntl;
channel.CallMethod(NULL, &cntl, &request, &response, NULL);
if (cntl.Failed()) {
LOG(ERROR) << "Fail to access the server: " << cntl.ErrorText();
return -1;
}
// response.head and response.body contains nshead_t and blob respectively.
或者用户也可以使用baidu-rpc-ub中的UBRawBufferRequest和UBRawBufferResponse来访问。example代码可以参考echo_c++_raw_buffer。
brpc::Channel channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_NSHEAD_CLIENT; // or "nshead_client"
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
}
...
// 构造RawBuffer,一次RPC结束后RawBuffer可以复用,类似于bsl::mempool
const int BUFSIZE = 10 * 1024 * 1024;
brpc::RawBuffer req_buf(BUFSIZE);
brpc::RawBuffer res_buf(BUFSIZE);
// 传入RawBuffer来构造request和response
brpc::UBRawBufferRequest request(&req_buf);
brpc::UBRawBufferResponse response(&res_buf);
// Append message to `request'
request.append("hello world");
// Set fields of the request nshead struct if needed
request.mutable_nshead()->version = 99;
brpc::Controller cntl;
channel.CallMethod(NULL, &cntl, &request, &response, NULL); // 假设channel已经通过之前所述方法Init成功
// Process response. response.data() is the buffer, response.size() is the length.