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estd

C++ Standard Lib adapted to embedded environments

Influence by, but different than, the great work done here: https://github.com/ETLCPP/etl

Overview

Design

Embedded environments have distinctly different memory management needs than their desktop/server counterparts. Explicit and organized memory management schemes are desirable. The methodology is followed:

Layer Description Dynamic Allocation
layer1 Inline fixed buffer, no size variance or pointers No
layer2 Either fixed buffer+runtime size or buffer pointer+fixed size No
layer3 Buffer pointer and runtime size variable utilized No

The notion is elimination of virtual functions in favor of impl-type metaprogramming, and naturally no dynamic allocation.

Compiler Support

We try to enable std-like features sooner than the actual spec, when possible. All features are available in c++11 and a some are available in c++98

Feature Highlights

No virtual functions or dynamic allocation for any of these!

Character Conversion (charconv)

from_chars and to_chars are available for integer conversions.

Chrono

Many primitives for basic time handling and comparison are brought in mirroring std::chrono namespace. For bonus fun there's a freertos_clock implementation for FreeRTOS.

Functional

A low level reinterpretation exists at estd::detail::function. Initializion and memory management is very different than std - but otherwise usage is the same.

Locale

Bits and peieces of locale are reinterpreted. Multiple languages and character sets are supported. This is done via templates and not runtime configuration, yielding high performance at the cost of broad multiple simultaneous locale support.

Noteworthy is num_get whose underlying implementation iterated::num_get is adapted to non-blocking scenarios.

Optional

The optional class is present for your convenience. A few specialized layer1::optional also exist to fold memory usage down even further.

IO Streams

ostream/istream support is available. It is reduced in robustness from the std implementation but still very powerful. The upside to this (and its layer1-layer3 conformance) is a much lighter weight than std.

Above ios mechanism relies on the available and familiar streambuf class.

Finally, importanly, the implementation is gently reinterpreted to favor non-blocking behavior. A deeper discussion on this is in the documentation.

Because the entire ios chain is lighter than std flavor, it becomes much more viable in all kinds of scenarios.

Queues

Circular queues are particularly useful in embedded environments, and as such layer1::deque provides exactly that.

A brute force reimplementation of priority_queue is also present, since I needed that for AVRs

Vectors

Following the layer1-layer3 paradigm, vectors are available for allocation anywhere you want!

Span

Buffer views, and also bringing some extra boost-inspired const_buffer and mutable_buffer code

Tuples

The same functionality as you would expect from std::tuples, with an added inherent "sparse" behavior utilizing https://en.cppreference.com/w/cpp/language/ebo to further reduce size.

This sparse feature may be disabled via a feature flag.

Strings

All strings can operate in either null-terimanted or explicit size-tracked modes.

estd::basic_string

Very closely resembles std::string, but utilizes extra behaviors of our allocators.

estd::layer1::basic_string

Has the same memory footprint as a traditional char[N] string when null terminated. When in size-tracked mode, size_type will be the smallest possible unsigned int which can manage up to N

When N is less than 256, then null-nullterminated and size-tracked take the same amount of memory since size_type can be uint8_t.

estd::layer2::basic_string

Utilizes a pointer to track its underlying buffer and a compile time constant to designate maximum buffer size. Additionally, this designation may be 0 in which case the string is unbounded, just like a classic C string. Has the same memory footprint as a pointer.

estd::layer2::const_string

Since layer2::basic_string maps so well to a classic C string, we have a const_string to assist in interacting with string literals. As one may expect, its const nature limits many of its activities but still a useful construct.

estd::layer3::basic_string

Utilizes both a pointer and an instance variable to track buffer and size. This variable is expected to remain constant after instantiation.

estd::layer3::const_string

Similar to layer3::basic_string but based on a const char* for that extra safety. Remember, stock std::string doesn't do this because it never points at memory other than its own malleable set

NOTE: layer3 modes are approximately 1:1 with string_view`

estd::string_view

Available for your convenience. No notable differences from std

Variadic (non standard)

A whole suite of variadic tools exist in estd::variadic namespace. These have no corollary to std. Loosely inspired by C# LINQ namespace, they are particularly useful when folding expressions aren't available.

Variant

Full reimplmentation of variant available down to c++11

Special Thanks

JetBrains CLion is the tool of choice for this Open Source project. Their product suite is incredible. Thank you!