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2D SimpleCarState ⇨ DrakeSimpleCarStatetoIgn (scene (x,y,heading) + world speed : top-down except for world speed, not 2D speed!)
RailCarState (s, speed) ⇨ unused
LaneDirection (lane, with_s) ⇨ unused
3D Pose (PoseVector) ⇨ PoseAggregator
3D Velocity (FrameVelocity) ⇨ PoseAggregator
Could drop the 2D output and just plug in an additional system into the agent which takes the pose output and converts to SimpleCarState. This ensures the rail car system is minimal. Always a good goal with systems.
Upstream
ToDo
SimpleCarState
to ???AutomotiveSimulator::ConnectCarOutputsAndPriusVis
a unique id in AgentBase actually necessary? Yes, for fast identification (not strings) in simulation callbacksStretch
Agents that can load anytime -> get inserted between updates? Can't fu with diagrams after construction, need system framework updatesPython
robot_id
with human readable namesArchitecture Thoughts
Jotting things down in the Agent Architecture Design Document
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