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config.lua
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config.lua
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QBConfig = {}
QBConfig.MaxPlayers = GetConvarInt('sv_maxclients', 64) -- Gets max players from config file, default 64
QBConfig.DefaultSpawn = vector4(-1035.71, -2731.87, 12.86, 0.0)
QBConfig.UpdateInterval = 5 -- how often to update player data in minutes
QBConfig.StatusInterval = 5000 -- how often to check hunger/thirst status in ms
QBConfig.Money = {}
QBConfig.Money.MoneyTypes = { ['cash'] = 500, ['bank'] = 5000, ['crypto'] = 0 } -- ['type']=startamount - Add or remove money types for your server (for ex. ['blackmoney']=0), remember once added it will not be removed from the database!
QBConfig.Money.DontAllowMinus = { 'cash', 'crypto' } -- Money that is not allowed going in minus
QBConfig.Money.PayCheckTimeOut = 10 -- The time in minutes that it will give the paycheck
QBConfig.Player = {}
QBConfig.Player.MaxWeight = 120000 -- Max weight a player can carry (currently 120kg, written in grams)
QBConfig.Player.MaxInvSlots = 41 -- Max inventory slots for a player
QBConfig.Player.HungerRate = 4.2 -- Rate at which hunger goes down.
QBConfig.Player.ThirstRate = 3.8 -- Rate at which thirst goes down.
QBConfig.Player.Bloodtypes = {
"A+",
"A-",
"B+",
"B-",
"AB+",
"AB-",
"O+",
"O-",
}
QBConfig.Server = {} -- General server config
QBConfig.Server.closed = false -- Set server closed (no one can join except people with ace permission 'qbadmin.join')
QBConfig.Server.closedReason = "Server Closed" -- Reason message to display when people can't join the server
QBConfig.Server.uptime = 0 -- Time the server has been up.
QBConfig.Server.whitelist = false -- Enable or disable whitelist on the server
QBConfig.Server.discord = "" -- Discord invite link
QBConfig.Server.PermissionList = {} -- permission list
QBConfig.Notify = {}
QBConfig.Notify.NotificationStyling = {
group = false, -- Allow notifications to stack with a badge instead of repeating
position = "right", -- top-left | top-right | bottom-left | bottom-right | top | bottom | left | right | center
progress = true -- Display Progress Bar
}
-- These are how you define different notification variants
-- The "color" key is background of the notification
-- The "icon" key is the css-icon code, this project uses `Material Icons` & `Font Awesome`
QBConfig.Notify.VariantDefinitions = {
success = {
classes = 'success',
icon = 'done'
},
primary = {
classes = 'primary',
icon = 'info'
},
error = {
classes = 'error',
icon = 'dangerous'
},
police = {
classes = 'police',
icon = 'local_police'
},
ambulance = {
classes = 'ambulance',
icon = 'fas fa-ambulance'
}
}