1.7.0
Changelog
Core
- Since this release, engine will target MSVC2017+ and C++14
- Boost dependency had been removed
- PicoPNG loader replaced by stb_image loader
- Disabled glFinish() call in main loop
- Reworked sad::p2d::World API to add ability to control bodies more
- Integrated engine with Travis, AppVeyor and Gitter
- Added sad::pipeline::DelayedTask to make possible to executed delayed tasks in pipeline
- Added clipboard library to work with clipboard
ifaceed
- Scripting in editor no longer relies on Qt Script, and relies on duktape and dukpp-03 instead
saddy-dukpp-03
- Added ability to use scripting engine with JavaScript
saddy-dukpp-03-irrklang
- Added ability to use scripting sound engine with JavaScript
saddy-imgui
- Added ability to easy integrate ImGUI with your game, using this library
example-multithreading
- Finally reworked this example into platformer and Action-RPG mix, which you can play and modify
example-game-in-qt
- Fixed random segfaults on GCC and on Linux