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Tunnel.java
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Tunnel.java
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package snakegame;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
/**
*
* @author MIQDAD
*/
public class Tunnel implements Levels{
private Rectangle[] rects;
public Tunnel(){
rects = new Rectangle[10];
rects[0] = new Rectangle(0,0,50,8);
rects[1] = new Rectangle(0,0,8,50);
rects[2] = new Rectangle(350,0,50,8);
rects[3] = new Rectangle(350,392,50,8);
rects[4] = new Rectangle(392,350,8,50);
rects[5] = new Rectangle(392,0,8,50);
rects[6] = new Rectangle(0,350,8,50);
rects[7] = new Rectangle(0,392,50,8);
rects[8] = new Rectangle(70,70,280,8);
rects[9] = new Rectangle(70,330,280,8);
}
public void draw(Graphics g) {
//background
g.setColor(Color.cyan);
g.fillRect(0, 0, 400, 400);
//borders
g.setColor(Color.red);
for(Rectangle r: rects)
g.fillRect(r.x,r.y,r.width,r.height);
}
@Override
public boolean gameOver(Rectangle re) {
boolean collide = false;
for(Rectangle r: rects)
if(r.intersects(re)){
collide = true;
break;
}
return collide;
}
@Override
public Point snakeStart() {
return new Point(200,200);
}
@Override
public Color getSnakeColor() {
return Color.black;
}
@Override
public Color getTokenColor() {
return Color.black;
}
@Override
public Color getBonusColor() {
return Color.pink;
}
@Override
public Color getBonusBarColor() {
return Color.pink;
}
public String toString(){
return "Tunnel";
}
}