Releases: manuelVo/foundryvtt-routinglib
Releases · manuelVo/foundryvtt-routinglib
v1.1.0
Performance
- Increased the speed of the gridless pathfinder (thanks to MavethGH for suggesting this improved algorithm!)
Compatibility
- Removed the deprecation warnings in Foundry v11. This breaks v10 compatibility.
New features
- There is now a hidden setting called
gridlessTokenSizeRatio
which gives control over how far a token must stay away from walls in gridless mode
v1.0.8
Bugfixes
- Fixed a bug that caused pathfinding to crash when reaching the lower right edge of the map (thanks seanpg71!)
v1.0.7
Compatibility
- Verified the compatibility with Foundry v11
v1.0.6
Algorithm changes
- On griddles scenes, when starting a path on a grid cell which has a wall through its dead-center, the pathfinder will now return that no path exists. This prevents it from suggesting a path that would require to move through that wall.
v1.0.5
Performance
- The gridless pathfinder is now twice as fast on scenes with many walls
v1.0.4
Bugfixes
- Fixed a bug that caused non-optimal paths to be generated for large hex tokens
v1.0.3
Bugfixes
- Fixed a bug that prevented pathfinding on hex to work when the hex size support module is not installed
v1.0.2
Bugfixes
- routinglib now works properly with the Wall Height module
- Fixed several bugs that caused pathfinding to not work at all on hex grids
v1.0.1
Bugfixes
- Fixed a bug that would break routinglib if the wall height isn't enabled