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render_annotation_source.cpp
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#include <mbgl/annotation/render_annotation_source.hpp>
#include <mbgl/annotation/annotation_tile.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/algorithm/generate_clip_ids.hpp>
#include <mbgl/algorithm/generate_clip_ids_impl.hpp>
namespace mbgl {
using namespace style;
RenderAnnotationSource::RenderAnnotationSource(Immutable<AnnotationSource::Impl> impl_)
: RenderSource(impl_) {
tilePyramid.setObserver(this);
}
const AnnotationSource::Impl& RenderAnnotationSource::impl() const {
return static_cast<const AnnotationSource::Impl&>(*baseImpl);
}
bool RenderAnnotationSource::isLoaded() const {
return tilePyramid.isLoaded();
}
void RenderAnnotationSource::update(Immutable<style::Source::Impl> baseImpl_,
const std::vector<Immutable<Layer::Impl>>& layers,
const bool needsRendering,
const bool needsRelayout,
const TileParameters& parameters) {
std::swap(baseImpl, baseImpl_);
enabled = needsRendering;
tilePyramid.update(layers,
needsRendering,
needsRelayout,
parameters,
SourceType::Annotations,
util::tileSize,
{ 0, util::DEFAULT_MAX_ZOOM },
[&] (const OverscaledTileID& tileID) {
return std::make_unique<AnnotationTile>(tileID, parameters);
});
}
void RenderAnnotationSource::startRender(PaintParameters& parameters) {
parameters.clipIDGenerator.update(tilePyramid.getRenderTiles());
tilePyramid.startRender(parameters);
}
void RenderAnnotationSource::finishRender(PaintParameters& parameters) {
tilePyramid.finishRender(parameters);
}
std::vector<std::reference_wrapper<RenderTile>> RenderAnnotationSource::getRenderTiles() {
return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderAnnotationSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const {
return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
}
std::vector<Feature> RenderAnnotationSource::querySourceFeatures(const SourceQueryOptions&) const {
return {};
}
void RenderAnnotationSource::onLowMemory() {
tilePyramid.onLowMemory();
}
void RenderAnnotationSource::dumpDebugLogs() const {
tilePyramid.dumpDebugLogs();
}
} // namespace mbgl