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feature_index.cpp
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feature_index.cpp
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#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/text/collision_index.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/math/minmax.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/filter_evaluator.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mapbox/geometry/envelope.hpp>
#include <cassert>
#include <string>
namespace mbgl {
FeatureIndex::FeatureIndex()
: grid(util::EXTENT, util::EXTENT, util::EXTENT / 16) { // 16x16 grid -> 32px cell
}
void FeatureIndex::insert(const GeometryCollection& geometries,
std::size_t index,
const std::string& sourceLayerName,
const std::string& bucketName) {
for (const auto& ring : geometries) {
auto envelope = mapbox::geometry::envelope(ring);
grid.insert(IndexedSubfeature(index, sourceLayerName, bucketName, sortIndex++),
{convertPoint<float>(envelope.min), convertPoint<float>(envelope.max)});
}
}
static bool topDown(const IndexedSubfeature& a, const IndexedSubfeature& b) {
return a.sortIndex > b.sortIndex;
}
static bool topDownSymbols(const IndexedSubfeature& a, const IndexedSubfeature& b) {
return a.sortIndex < b.sortIndex;
}
void FeatureIndex::query(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const float bearing,
const double tileSize,
const double scale,
const RenderedQueryOptions& queryOptions,
const GeometryTileData& geometryTileData,
const UnwrappedTileID& tileID,
const std::string& sourceID,
const std::vector<const RenderLayer*>& layers,
const CollisionIndex& collisionIndex,
const float additionalQueryRadius) const {
// Determine query radius
const float pixelsToTileUnits = util::EXTENT / tileSize / scale;
const int16_t additionalRadius = std::min<int16_t>(util::EXTENT, additionalQueryRadius * pixelsToTileUnits);
// Query the grid index
mapbox::geometry::box<int16_t> box = mapbox::geometry::envelope(queryGeometry);
std::vector<IndexedSubfeature> features = grid.query({ convertPoint<float>(box.min - additionalRadius),
convertPoint<float>(box.max + additionalRadius) });
std::sort(features.begin(), features.end(), topDown);
size_t previousSortIndex = std::numeric_limits<size_t>::max();
for (const auto& indexedFeature : features) {
// If this feature is the same as the previous feature, skip it.
if (indexedFeature.sortIndex == previousSortIndex) continue;
previousSortIndex = indexedFeature.sortIndex;
addFeature(result, indexedFeature, queryGeometry, queryOptions, geometryTileData, tileID.canonical, layers, bearing, pixelsToTileUnits);
}
std::vector<IndexedSubfeature> symbolFeatures = collisionIndex.queryRenderedSymbols(queryGeometry, tileID, sourceID);
std::sort(symbolFeatures.begin(), symbolFeatures.end(), topDownSymbols);
for (const auto& symbolFeature : symbolFeatures) {
addFeature(result, symbolFeature, queryGeometry, queryOptions, geometryTileData, tileID.canonical, layers, bearing, pixelsToTileUnits);
}
}
void FeatureIndex::addFeature(
std::unordered_map<std::string, std::vector<Feature>>& result,
const IndexedSubfeature& indexedFeature,
const GeometryCoordinates& queryGeometry,
const RenderedQueryOptions& options,
const GeometryTileData& geometryTileData,
const CanonicalTileID& tileID,
const std::vector<const RenderLayer*>& layers,
const float bearing,
const float pixelsToTileUnits) const {
auto getRenderLayer = [&] (const std::string& layerID) -> const RenderLayer* {
for (const auto& layer : layers) {
if (layer->getID() == layerID) {
return layer;
}
}
return nullptr;
};
// Lazily calculated.
std::unique_ptr<GeometryTileLayer> sourceLayer;
std::unique_ptr<GeometryTileFeature> geometryTileFeature;
for (const std::string& layerID : bucketLayerIDs.at(indexedFeature.bucketName)) {
const RenderLayer* renderLayer = getRenderLayer(layerID);
if (!renderLayer) {
continue;
}
if (!geometryTileFeature) {
sourceLayer = geometryTileData.getLayer(indexedFeature.sourceLayerName);
assert(sourceLayer);
geometryTileFeature = sourceLayer->getFeature(indexedFeature.index);
assert(geometryTileFeature);
}
if (!renderLayer->is<RenderSymbolLayer>() &&
!renderLayer->queryIntersectsFeature(queryGeometry, *geometryTileFeature, tileID.z, bearing, pixelsToTileUnits)) {
continue;
}
if (options.filter && !(*options.filter)(style::expression::EvaluationContext { static_cast<float>(tileID.z), geometryTileFeature.get() })) {
continue;
}
result[layerID].push_back(convertFeature(*geometryTileFeature, tileID));
}
}
optional<GeometryCoordinates> FeatureIndex::translateQueryGeometry(
const GeometryCoordinates& queryGeometry,
const std::array<float, 2>& translate,
const style::TranslateAnchorType anchorType,
const float bearing,
const float pixelsToTileUnits) {
if (translate[0] == 0 && translate[1] == 0) {
return {};
}
GeometryCoordinate translateVec(translate[0] * pixelsToTileUnits, translate[1] * pixelsToTileUnits);
if (anchorType == style::TranslateAnchorType::Viewport) {
translateVec = util::rotate(translateVec, -bearing);
}
GeometryCoordinates translated;
for (const auto& p : queryGeometry) {
translated.push_back(p - translateVec);
}
return translated;
}
void FeatureIndex::setBucketLayerIDs(const std::string& bucketName, const std::vector<std::string>& layerIDs) {
bucketLayerIDs[bucketName] = layerIDs;
}
} // namespace mbgl