This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
MGLOfflineStorage addPackForRegion gets slower and slower depending on the number of tiles already in DB #15567
Labels
archived
Archived because of inactivity
iOS
Mapbox Maps SDK for iOS
offline
performance
Speed, stability, CPU usage, memory usage, or power usage
addPackForRegion becomes extremely slow after some packs have been added to the Database.
It takes different seconds before the completion handler is called.
Is this intended?
Shouldn't the pack be added immediately and the calcualtion of the progress done asynchronous?
it seems from outside that the DB is running over ALL the tiles already in DB and this is extremely slow.
similar to #15297
Configuration
Mapbox SDK versions: 5.2.0
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