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Unrendered tiles / stencil mask overflow #4442
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This seems to be related to #962. Funny thing is that I don't se this issue on iOS. |
Did a git bisect and found that the issue was introduced in commit 4edb2bc ([core] draw clipping masks from ClipIDGenerator rather than Sources). |
Any ideas @kkaefer how to get around this? |
Fixed in master now. |
Still getting this warning sometimes on android 5.1.0 when map rotates. |
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In later snapshots I have encountered a rendering issue on Android. See an example video here: https://dl.dropboxusercontent.com/u/1718104/device-2016-03-23-173401.mp4.
I do see some "stencil mask overflow" errors when this happens.
I only use two sources. The vector tile source has maxzoom set to 13. This seems to be related to when over zooming this sources data.
Any ideas to get around this would be greatly appreciated. I'd love to not have to do a git bisect in this one.
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