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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
Yes, I made this change in #3401, so that the only difference between the two modes is that WidthAndHeight prevents you from seeing both sides of the antimeridian at a time, while HeightOnly allows scrolling seamlessly across it. The current HeightOnly behavior matches other SDKs and avoids the situation where the same coordinate appears twice on screen. If there is a need for tiling the world multiple times, we should add another constraining mode.
mapbox-gl-native/src/mbgl/map/transform_state.cpp
Lines 297 to 299 in 35b579f
looks like it's equivalent to
@1ec5 Is this the intended behaviour?
It's constraining based on the width even if the constrain mode is
HeightOnly
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