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glfw alternative #58

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springmeyer opened this issue Feb 11, 2014 · 2 comments
Closed

glfw alternative #58

springmeyer opened this issue Feb 11, 2014 · 2 comments

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@springmeyer
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Doubt this is relevant given our iOS work is using apple stuff, but this claims iOS support: http://polycode.org/features/

@incanus
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incanus commented Feb 11, 2014

Eh, this looks to be at the "drawing library" level, and we are doing our own drawing in a cross-platform way already using straight OpenGL ES. GLFW sets up a GL context and an app window for us to draw to, and the only logical migration from there is probably setting up said window and context manually.

Essentially what we're doing on iOS to setup a place for llmr to draw to is this minimal code:

https://github.com/mapbox/llmr-native/blob/a84f861d1f62b07df596ab91964477f2cb921f63/ios/MBXViewController.mm#L69-L83

So I don't think Polycode buys us anything.

@incanus incanus closed this as completed Feb 11, 2014
@kkaefer
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kkaefer commented Feb 12, 2014

Interesting library, but I don't think it's for us, as our needs are too specific re touch interaction and tiling data sources etc.

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