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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
Eh, this looks to be at the "drawing library" level, and we are doing our own drawing in a cross-platform way already using straight OpenGL ES. GLFW sets up a GL context and an app window for us to draw to, and the only logical migration from there is probably setting up said window and context manually.
Essentially what we're doing on iOS to setup a place for llmr to draw to is this minimal code:
Doubt this is relevant given our iOS work is using apple stuff, but this claims iOS support: http://polycode.org/features/
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