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Implement Mapbox.Geometry #18
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👍 |
@brnkhy Did you see this?
This sounds relevant to your recent optimizations. @BergWerkGIS Was this specific piece implemented? Is this similar to what @brnkhy is doing here: https://github.com/mapbox/mapbox-unity-sdk/tree/vector2d? |
@david-rhodes that's actually what I'm doing as well (scaling parameter thing). Vector tile coordinate system is a little different, I initially thought we have the commands to calculate the geometry which would have taken much longer. Then realized that's actually already done and we have vector tile coordinates which I can simply scale to our tiles etc. |
@david-rhodes @brnkhy |
REMOVED comment! |
/cc @mapbox/games
Carrying over @springmeyer's comments from #7 (comment)
I've started the C# counterpart of geometry.hpp here: https://github.com/mapbox/GeometryCs
But we won't follow the C++ lead until
geometry.hpp
has fully found its way into vector_tile.hppThe text was updated successfully, but these errors were encountered: