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Use MapLibre Android as attribution string across languages #141

Use MapLibre Android as attribution string across languages

Use MapLibre Android as attribution string across languages #141

Workflow file for this run

name: windows-ci
on:
workflow_dispatch:
push:
branches:
- main
- windows-*.*.x
tags:
- windows-*
pull_request:
branches:
- '*'
env:
SCCACHE_GHA_ENABLED: "true"
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
# INFO: We are cancelling the concurrency group if the change is on PR. For workflow dispatch, this will not work.
cancel-in-progress: ${{ github.ref != 'refs/heads/main' }}
permissions:
actions: read # needed for CodeQL
contents: read # needed for CodeQL
security-events: write # needed for CodeQL
jobs:
pre-job:
runs-on: windows-2022
outputs:
should_skip: ${{ github.event_name != 'workflow_dispatch' && steps.changed-files.outputs.windows_any_modified != 'true' }}
steps:
- run: |
git config --system core.longpaths true
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Get all Windows files that have changed
if: github.event_name != 'workflow_dispatch'
id: changed-files
uses: tj-actions/changed-files@v45
with:
files_yaml_from_source_file: .github/changed-files.yml
- name: List changed files
if: steps.changed-files.outputs.windows_any_modified == 'true'
run: |
Write-Host "Changed file(s): ${{ steps.changed-files.outputs.windows_all_changed_files }}"
windows-build-and-test:
if: needs.pre-job.outputs.should_skip != 'true'
needs: pre-job
strategy:
matrix:
renderer: [opengl, egl, vulkan, osmesa]
rendering_mode: [legacy, drawable]
exclude:
- renderer: egl
rendering_mode: drawable
- renderer: vulkan
rendering_mode: legacy
runs-on: windows-2022
steps:
- run: |
git config --system core.longpaths true
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: cpp
- uses: ilammy/msvc-dev-cmd@v1
- name: Export GitHub Actions cache environment variables
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
- uses: mozilla-actions/sccache-action@v0.0.6
- name: Initialize sccache
run: |
& $env:SCCACHE_PATH --start-server
& $env:SCCACHE_PATH --zero-stats
- name: Configure MapLibre Native Core
env:
CI: 1
VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite"
VCPKG_KEEP_ENV_VARS: "CMAKE_CXX_COMPILER_LAUNCHER;CMAKE_C_COMPILER_LAUNCHER"
CMAKE_C_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
CMAKE_CXX_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
RENDERER: "${{ matrix.renderer }}"
RENDERING_MODE: "${{ matrix.rendering_mode }}"
run: |
cmake --version
& ${{ github.workspace }}\.github\scripts\windows-ci_configure_wrapper.ps1
- name: Build MapLibre Native Core
run: |
cmake --build build --target mbgl-core mbgl-test-runner mbgl-render-test-runner mbgl-expression-test mbgl-render mbgl-benchmark-runner
# CodeQL
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
with:
category: "/language:cpp"
- name: Download Mesa3D
if: matrix.renderer != 'egl'
run: |
Invoke-WebRequest https://github.com/pal1000/mesa-dist-win/releases/download/24.2.5/mesa3d-24.2.5-release-msvc.7z -OutFile mesa3d.7z
- name: Extract Mesa3D files for OpenGL
if: matrix.renderer != 'egl' && matrix.renderer != 'vulkan'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\opengl32.dll x64\libgallium_wgl.dll x64\libGLESv2.dll x64\libglapi.dll
- name: Extract Mesa3D files for Vulkan
if: matrix.renderer != 'egl' && matrix.renderer == 'vulkan'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\lvp_icd.x86_64.json x64\vulkan_lvp.dll
- name: Extract Mesa3D files for OSMesa
if: matrix.renderer == 'osmesa'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\osmesa.dll
# unit tests
- name: Configure Mesa3D drivers (OpenGL)
if: matrix.renderer != 'egl' && matrix.renderer != 'vulkan'
run: |
Add-Content -Path $env:GITHUB_ENV -Value 'GALLIUM_DRIVER=llvmpipe'
- name: Configure Mesa3D drivers (Vulkan)
if: matrix.renderer == 'vulkan'
run: |
reg add 'HKLM\Software\Khronos\Vulkan\Drivers' /f /v '${{ github.workspace }}\build\lvp_icd.x86_64.json' /t REG_DWORD /d 0
- name: Download and configure Vulkan
if: matrix.renderer == 'vulkan'
run: |
Invoke-WebRequest https://sdk.lunarg.com/sdk/download/1.3.296.0/windows/VulkanRT-1.3.296.0-Components.zip -OutFile VulkanRT.zip
& 'C:\Program Files\7-Zip\7z.exe' e -obuild -r .\VulkanRT.zip *x64\vulkan-1.dll
- name: Run C++ tests
continue-on-error: ${{ matrix.renderer == 'vulkan' }}
run: build/mbgl-test-runner.exe
# render tests
- name: Run render test
id: render_test
env:
manifest_file: ${{ matrix.renderer == 'osmesa' && 'opengl' || matrix.renderer }}
run: build/mbgl-render-test-runner.exe "--manifestPath=metrics/windows-${env:manifest_file}.json"
- name: Upload render test result
if: always() && steps.render_test.outcome == 'failure'
uses: actions/upload-artifact@v4
with:
name: render-test-result-${{ matrix.renderer }}
path: |
metrics/windows-${{ matrix.renderer == 'osmesa' && 'opengl' || matrix.renderer }}.html
# expression tests
- name: Run expression test
run: build/expression-test/mbgl-expression-test.exe
windows-ci-result:
name: Windows CI Result
if: needs.pre-job.outputs.should_skip != 'true' && always()
runs-on: windows-2022
needs:
- pre-job
- windows-build-and-test
steps:
- name: Mark result as failed
if: needs.windows-build-and-test.result != 'success'
run: exit 1