- I am an aerospace engineer and researcher at Bauhaus Luftfahrt e.V. in Munich, Germany.
- My research areas are the aircraft cabin and fuselage as well as passenger and ground operation processes.
- Currently, we are developing the open source boarding simulation PAXelerate, available on GitHub at www.paxelerate.com.
- If you want to find out more about my current publications, check out a complete list at ResearchGate.
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BauhausLuftfahrt/PAXelerate
BauhausLuftfahrt/PAXelerate PublicPassenger flow simulation framework for advanced aircraft cabin layouts. Written in Java. In development at Bauhaus Luftfahrt e.V. since 2014.
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BauhausLuftfahrt/Blender-CPACS-Importer
BauhausLuftfahrt/Blender-CPACS-Importer PublicImport CPACS xml files directly into Blender and turn them into a detailed 3D fuselage and cabin model. With already applied textures, lights and cameras you are ready to go for high quality render…
Python 3
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BauhausLuftfahrt/Java-CPACS-Parser
BauhausLuftfahrt/Java-CPACS-Parser PublicRead and write CPACS files. Create an object structure out of CPACS and develop faster.
Java 2
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BauhausLuftfahrt/BHLJavaToolbox
BauhausLuftfahrt/BHLJavaToolbox PublicCollection of common Java methods for a variety of purposes. Every expanding capabilities. Created by Bauhaus Luftfahrt.
Java 1
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