Surface Shader independent from light #69
Nucleon729
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@marcofugaro any idea? |
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Hi
I'm reaching out because I'm exploring the possibility of customizing the shader used for the projection object in our project. Currently, I'm seeking to implement a "surface shader" that retains its appearance without reacting to changes in lighting conditions.
This would allow for a consistent visual presentation regardless of the surrounding light sources.
I would say rendered as 'flat shaded'
Would it be feasible to collaborate on this modification?
thank you
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