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coding-style-and-guidelines.md

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The purpose of a coding style and accompanying guidelines is to make the reading and comprehension of the code easier. Reading prose would also be much harder, should the punctuation rules differ from chapter and paragraph to the next.

Coding Style

uncrustify

MaxScale comes with an uncrustify configuration file that can be used to format the source code. To use it, run the following in the source root.

uncrustify -c uncrustify.cfg <path to source>

This will format the source file according to the MaxScale coding style.

Note though that the purpose of uncrustify is to be an assistant and not the master. That is, if its formatting does not look good, then manually make it look good and exclude the section using

/* *INDENT-OFF* */
int i = 0; // No uncrustify action here
/* *INDENT-ON* */

Consistency

Be consistent. In a particular context, everything should style wise look the same.

In Rome do as the romans do.

If something is done in a particular way in some context, then follow that same way when doing modifications, even if it violates what is stated here. If you want to fix the style of a file, then do so in one separate change; not as part of other modifications.

General

  • Only spaces, no tabs.
  • Indentation depth 4 spaces.
  • No trailing white space.
  • Maximum line length 110 characters.

Comments

  • In general, comment only what is not obvious from the code.
  • APIs intended to be implemented by components independent of the API itself should be documented properly. Use include/maxscale/filter.hh and include/maxscale/router.hh as example.
  • On a particular line, the number of characters in documenting text should not exceed 80, for ease of reading. When counting the characters, any prepending code or space, due to indentation, is not included. The hard line length limit of 110 still applies.
/*
 * Text consisting of 33 characters.
 */
struct S
{
    int field; // Text consisting of 33 characters.
};

void f()
{
   if (this)
   {
       if (that)
       {
           // Text consisting of 33 characters.
           ...
       }
    }
}

Indentation Style

We follow the Allman indentation style.

Braces are always used and the brace associated with a control statement is placed on the next line, indented to the same level as the control statement. Statements within the braces are indented to the next level.

if (something)
{
    do_this();
}
else
{
    do_that();
}

Punctuation

Keywords are followed by a space.

if (something)
{
   ...;
}

while (something)
{
   ...;
}

Exceptions are sizeof, typeof and alignof.

Function name and opening parenthesis are not separated by a space.

some_function();

Operators

Use one space around (on each side of) most binary and ternary operators, such as any of these:

=  +  -  <  >  *  /  %  |  &  ^  <=  >=  ==  !=  ?  :

but no space after unary operators:

&  *  +  -  ~  !  sizeof  typeof  alignof  __attribute__  defined

no space before the postfix increment & decrement unary operators:

++  --

no space after the prefix increment & decrement unary operators:

++  --

and no space around the . and -> structure member operators.

Comma is always followed by a space.

x = some_function(a, b, c + d);

Opening parenthesis and square bracket are not followed by a space, and closing parenthesis and square bracket are not preceded by a space.

int len = strlen(name);

a = b[5];

Naming

  • snake_case: All lowercase and words are separated by underscores.
  • camelCase: The first letter of the first word is lowercase, and the first letter of each subsequent word is capitalized and words are not separated by underscores.
  • PascalCase: The first letter of every word is capitalized and words are not separated by underscores.

namespaces

Naming convention: snake_case

namespace maxscale
{

class ...

}
...
namespace xyz_filter
{
...
}

Note that symbols within a namespace are not indented. Note also that the namespace maxscale can only be used by classes belonging to the MaxScale core. An exception is when a template in the MaxScale namespace is specialized for a non MaxScale core class.

structs and classes

Naming convention: PascalCase

There is no functional difference between structs and classes, but a type that primarily contains member variables that are accessed directly by others should be a struct and a type that provides behavior should be a class.

class CacheFilterSession
{
public:
    int some_member_function();
    ...
};

functions

Naming convention: snake_case

void set_color(...);

Note that the functions in MaxScale's plugin interfaces are exceptions; they use camelCase.

enums

Naming convention: PascalCase

The values must be uppercase.

namespace graphics
{

enum class Color
{
  RED,
  GREEN,
  BLUE
};

}

member variables

Naming convention: snake_case

Further, member variables are prefixed with m_ and static member variables are prefixed with s_.

class MyClass
{
    ...
private:
    int m_size;
    static int s_max_size;
};

In general, a class should have no public member variables but all access should be via public functions that can be inline.

Member variables that are public must not have a prefix.

variable prefixes

The following prefixes are "standardized" and can be used when applied consistently:

int *pAge;                        // p, for pointers.
shared_ptr<NiftyBuffer> sBuffer;  // s, for smart pointers
unsigned nItems;                  // n, when a variable denotes a count.

Note that there is no underscore between the prefix and the actual variable name, and that the character following the prefix is in uppercase. Prefixes can be stacked.

class SomeClass
{
private:
    int* m_pIndex;
    int** m_ppIndex;
    shared_ptr<SomeClass> m_sNext;
};

Guidelines

These are suggestions.

Try to have only a single exit-point in each function.

Rationale: With multiple exit points it is very easy to overlook the release of some resource in one of those places.

Reasonable exceptions to the single exit point rule are:

  • Checking of preconditions at the beginning of the function.
 int function(int a, int b)
 {
     if (a < 0)
     {
         return -1;
     }

     if (b > 5)
     {
         return -1;
     }

     int rv;
     ...
     return rv;
}
  • Functions that are basically only big switches.
char* toString(enum Color c)
{
    switch (c)
    {
        case RED:
            return "RED";

        case GREEN:
            return "GREEN";

        default:
            return "Unknown";
   }
}

Try to keep the line length less than 80 characters.

Rationale: In typography the optimal line length for readability is considered to be around 60 characters. With 5 levels of nesting of 4 spaces each, that gives 80 characters. If it is hard to stay within that limit, consider refactoring the function.

Use parenthesis to make the precedence explicit, even if precedence rules would not require it.

if (a != b && !ready()) ...;

if ((a != b) && !ready()) ...;

Rationale: There can never be any doubt about what the intended precedence is.

Try to keep the length of each function less than what fits in one screen full (roughly 60 lines).

Rationale: That way it is possible with one glance to get a grasp of what the function does. If it's hard to keep within the limit it may be a sign that the function ought to be refactored.

Use vertical space (i.e. empty lines) to introduce paragraphs and sections.

Rationale: Makes the reading easier.