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get working with steam
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fix incorrect AA fix
revert back to 90 FOV
fix crash with cosmetics with threaded bone setup
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mastercoms committed Aug 15, 2020
1 parent ace1568 commit 9f07192
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Showing 9 changed files with 1,368 additions and 1,367 deletions.
6 changes: 2 additions & 4 deletions README.md
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Expand Up @@ -22,10 +22,8 @@ Required depot (and manifest, optionally):
2. Combine them together into one folder.
3. [Download](https://github.com/mastercomfig/team-comtress-2/releases/latest) the latest release.
4. Extract the contents of the download to your folder, replacing existing files.
5. [Download](https://mr_goldberg.gitlab.io/goldberg_emulator/) Goldberg Emulator.
6. Extract steam_api.dll into the `bin/` folder.
7. Double click `start_tf2.bat`.
8. Enjoy!
5. Double click `start_tf2.bat`.
6. Enjoy!

## Legal

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3 changes: 3 additions & 0 deletions engine/baseserver.cpp
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Expand Up @@ -1772,6 +1772,9 @@ void CBaseServer::CheckMasterServerRequestRestart()
{
if ( !Steam3Server().SteamGameServer() || !Steam3Server().SteamGameServer()->WasRestartRequested() )
return;

// HACK(mastercoms): stop nagging
return;

// Connection was rejected by the HLMaster (out of date version)

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2 changes: 1 addition & 1 deletion game/client/c_baseanimating.cpp
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Expand Up @@ -2737,7 +2737,7 @@ ConVar cl_threaded_bone_setup("cl_threaded_bone_setup", "1", FCVAR_INTERNAL_USE,

static void SetupBonesOnBaseAnimating( C_BaseAnimating *&pBaseAnimating )
{
if ( !pBaseAnimating->GetMoveParent() )
if ( pBaseAnimating && !pBaseAnimating->GetMoveParent() )
pBaseAnimating->SetupBones( NULL, -1, -1, gpGlobals->curtime );
}

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2 changes: 1 addition & 1 deletion game/client/tf/clientmode_tf.cpp
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Expand Up @@ -137,7 +137,7 @@ extern ISoundEmitterSystemBase *soundemitterbase;
static Color colorEyeballBossText( 134, 80, 172, 255 );
static Color colorMerasmusText( 112, 176, 74, 255 );

ConVar default_fov( "default_fov", "75", FCVAR_CHEAT );
ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
ConVar fov_desired( "fov_desired", "90", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 20.0f, true, MAX_FOV );

#define TF_HIGHFIVE_HINT_MAXDIST 512.0f
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