From 8590409d01ddd39e01a0b7eb82a91e98867472e2 Mon Sep 17 00:00:00 2001 From: MasterFeizz Date: Sat, 14 Sep 2019 17:15:37 -0400 Subject: [PATCH] Enable dynamic lights by default. --- engine/client/vid_common.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/vid_common.c b/engine/client/vid_common.c index 1eb7cb2e..70eca927 100644 --- a/engine/client/vid_common.c +++ b/engine/client/vid_common.c @@ -868,7 +868,7 @@ void GL_InitCommands( void ) r_detailtextures = Cvar_Get( "r_detailtextures", "0", CVAR_ARCHIVE, "enable detail textures support, use \"2\" for auto-generate mapname_detail.txt" ); r_lockpvs = Cvar_Get( "r_lockpvs", "0", CVAR_CHEAT, "lockpvs area at current point (pvs test)" ); r_lockcull = Cvar_Get( "r_lockcull", "0", CVAR_CHEAT, "lock frustrum area at current point (cull test)" ); - r_dynamic = Cvar_Get( "r_dynamic", "0", CVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); + r_dynamic = Cvar_Get( "r_dynamic", "1", CVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); r_lightmap = Cvar_Get( "r_lightmap", "0", CVAR_CHEAT, "lightmap debugging tool" ); r_fastsky = Cvar_Get( "r_fastsky", "1", CVAR_ARCHIVE, "enable algorhytm fo fast sky rendering (for old machines)" ); r_drawentities = Cvar_Get( "r_drawentities", "1", CVAR_CHEAT|CVAR_ARCHIVE, "render entities" );