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lambda_function.py
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lambda_function.py
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from __future__ import print_function
import base64
import json
import os
import shutil
import subprocess
import zlib
import boto3
# bucket to store save games
BUCKET = 'alexazork'
def run_zork(input, save=None, look=False):
'''Handle I/O to Zork binary, after copying it to a working directory.'''
# if we have a save file, restore it where Zork expects it
if save:
with open('/tmp/dsave.dat', 'wb') as out:
out.write(zlib.decompress(base64.b64decode(save)))
prefix = "restore\n" # issue restore command for game
if look:
prefix += "look\n"
input = prefix + input
input += "\nsave\n" # always update the save file after taking an action
# update the binaries in case we push new changes (could be cached later)
if os.path.exists('/tmp/zork'):
os.remove('/tmp/zork')
if os.path.exists('/tmp/dtextc.dat'):
os.remove('/tmp/dtextc.dat')
shutil.copyfile('/var/task/zork', '/tmp/zork')
shutil.copyfile('/var/task/dtextc.dat', '/tmp/dtextc.dat')
os.chmod('/tmp/zork', 0755)
os.chdir('/tmp')
print('sending input to zork:', json.dumps({'input': input}))
# run Zork binary and construct pipes
cmd = subprocess.Popen(['/tmp/zork'], stdout=subprocess.PIPE, stdin=subprocess.PIPE, stderr=subprocess.PIPE)
# send and retrieve I/O
stdout, stderr = cmd.communicate(input)
print('got output:', json.dumps({'stdout': stdout.split('\n'), 'stderr': stderr}))
print('return code', str(cmd.returncode))
# we need to do some formatting of the vanilla Zork output
message = stdout.replace('\n>', '\n') # get rid of prompts
message = message.split('\n', 1)[1] # first line is header junk
if save:
message = message.split('\nRestored.\n')[1] # strip leader before restoring the game
message = message.split('\nSaved.\n')[0]
message = message.replace('\n', ' ').replace('.', '.\n')
return message
def get_save():
'''Return an encoded string representing the current save file.'''
if os.path.exists('/tmp/dsave.dat'):
with open('/tmp/dsave.dat', 'rb') as save:
return base64.b64encode(zlib.compress(save.read()))
else:
return None
def build_speechlet_response(title, output, reprompt_text, should_end_session):
''''Build JSON structure for Alexa response.''''
return {
'outputSpeech': {
'type': 'PlainText',
'text': output
},
'card': {
'type': 'Simple',
'title': "Zork: " + title,
'content': "Zork: " + output
},
'reprompt': {
'outputSpeech': {
'type': 'PlainText',
'text': reprompt_text
}
},
'shouldEndSession': should_end_session
}
def build_response(session_attributes, speechlet_response):
return {
'version': '1.0',
'sessionAttributes': session_attributes,
'response': speechlet_response
}
def get_save_key(session):
'''Returns path to save location in S3 for a user.''''
user_id = session['user']['userId']
return 'saves/' + user_id
def get_save_from_s3(save_key, s3):
''''Download save game from S3.''''
try:
key = s3.get_object(Bucket=BUCKET, Key=save_key)
saved_game = key['Body'].read()
except:
saved_game = None
return saved_game
def get_welcome_response(session):
'''Welcome the user to Zork!'''
session_attributes = session.get('attributes', {})
save_key = get_save_key(session)
s3 = boto3.client('s3')
saved_game = get_save_from_s3(save_key, s3)
card_title = "Welcome"
speech_output = "Welcome to Zork. "
if saved_game:
speech_output += "Resuming saved game."
# If the user either does not reply to the welcome message or says something
# that is not understood, they will be prompted again with this text.
reprompt_text = "You should probably walk somewhere."
should_end_session = False
return build_response(session_attributes, build_speechlet_response(
card_title, speech_output, reprompt_text, should_end_session))
def handle_session_end_request():
'''Say goodbye to the user.'''
card_title = "Session Ended"
speech_output = "Thank you for visiting Zork. " \
"Have a nice day! "
# Setting this to true ends the session and exits the skill.
should_end_session = True
return build_response({}, build_speechlet_response(
card_title, speech_output, None, should_end_session))
def do_zork(intent, session, command=None):
'''General purpose Zork commands.
Handles save/resume as well as action sorting on input.
'''
card_title = intent['name']
session_attributes = {}
should_end_session = False
s3 = boto3.client('s3')
save_key = get_save_key(session)
saved_game = get_save_from_s3(save_key, s3)
if command:
# a single command was sent
actions = command
else:
# build a complex action out of several commands (sorting be slot name for proper order)
actions = [x[1]['value'] for x in sorted(intent['slots'].items(), key=lambda x: x[0]) if x[1].get('value')]
actions = ' '.join(actions)
print('intent was', intent)
print('doing', actions)
if actions:
speech_output = run_zork(actions, save=saved_game)
session_attributes = {'savegame': get_save()}
# make sure we update the save file in S3
s3.put_object(Bucket=BUCKET, Key=save_key, Body=get_save()) # TODO: expires
reprompt_text = "What do you do next?"
else:
speech_output = "I'm not sure what that command was. " \
"Please try again."
reprompt_text = "I'm not sure what that command was. " \
"You can say walk north to walk north."
return build_response(session_attributes, build_speechlet_response(
card_title, speech_output, reprompt_text, should_end_session))
def reset_game(intent, session):
'''Resets a user's game by deleting their save file.'''
save_key = get_save_key(session)
s3 = boto3.client('s3')
try:
s3.delete_object(Bucket=BUCKET, Key=save_key)
except:
pass
speechlet = build_speechlet_response(
"Reset", "Your game has been reset.", "Move or look around.", False
)
return build_response(session.get('attributes', {}), speechlet)
def on_session_started(session_started_request, session):
print("on_session_started requestId=" + session_started_request['requestId']
+ ", sessionId=" + session['sessionId'])
def on_launch(launch_request, session):
""" Called when the user launches the skill without specifying what they
want
"""
print("on_launch requestId=" + launch_request['requestId'] +
", sessionId=" + session['sessionId'])
# Dispatch to your skill's launch
return get_welcome_response(session)
def on_intent(intent_request, session):
""" Called when the user specifies an intent for this skill """
print("on_intent requestId=" + intent_request['requestId'] +
", sessionId=" + session['sessionId'])
intent = intent_request['intent']
intent_name = intent_request['intent']['name']
# Dispatch to your skill's intent handlers
if intent_name == "DoZork":
return do_zork(intent, session)
elif intent_name.startswith("Command"):
return do_zork(intent, session, intent_name.split("Command")[1].lower())
elif intent_name == "AMAZON.HelpIntent":
return get_welcome_response(session)
elif intent_name in ["AMAZON.CancelIntent", "AMAZON.StopIntent", "AMAZON.PauseIntent"]:
return handle_session_end_request()
elif intent_name == "AMAZON.StartOverIntent":
return reset_game(intent, session)
# elif intent_name == "AMAZON.YesIntent":
# elif intent_name == "AMAZON.NoIntent":
else:
raise ValueError("Invalid intent")
def on_session_ended(session_ended_request, session):
""" Called when the user ends the session.
Is not called when the skill returns should_end_session=true
"""
print("on_session_ended requestId=" + session_ended_request['requestId'] +
", sessionId=" + session['sessionId'])
# add cleanup logic here
def lambda_handler(event, context):
""" Route the incoming request based on type (LaunchRequest, IntentRequest,
etc.) The JSON body of the request is provided in the event parameter.
"""
print("event.session.application.applicationId=" +
event['session']['application']['applicationId'])
"""
Uncomment this if statement and populate with your skill's application ID to
prevent someone else from configuring a skill that sends requests to this
function.
"""
# if (event['session']['application']['applicationId'] !=
# "amzn1.echo-sdk-ams.app.[unique-value-here]"):
# raise ValueError("Invalid Application ID")
if event['session']['new']:
on_session_started({'requestId': event['request']['requestId']},
event['session'])
if event['request']['type'] == "LaunchRequest":
return on_launch(event['request'], event['session'])
elif event['request']['type'] == "IntentRequest":
return on_intent(event['request'], event['session'])
elif event['request']['type'] == "SessionEndedRequest":
return on_session_ended(event['request'], event['session'])