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Detail dithering

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@mattkimber mattkimber released this 30 May 18:56
· 7 commits to master since this release

Replaces "colour push" with a new option to dither large single-colour areas of sprites according to lighting values to provide extra detail and break up flat-looking sprites.

Also some improvements to shadow output and object processing from Yi Yang, plus better handling of the "Fosterisation" process on region edges.