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text.rs
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text.rs
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use bevy::{
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
prelude::*,
};
/// This example illustrates how to create text and update it in a system. It displays the current FPS in the upper left hand corner.
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_startup_system(setup)
.add_system(text_update_system)
.run();
}
// A unit struct to help identify the FPS UI component, since there may be many Text components
struct FpsText;
fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<&mut Text, With<FpsText>>) {
for mut text in query.iter_mut() {
if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
if let Some(average) = fps.average() {
text.value = format!("FPS: {:.2}", average);
}
}
}
}
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
// 2d camera
.spawn(UiCameraBundle::default())
// texture
.spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
..Default::default()
},
text: Text {
value: "FPS:".to_string(),
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
style: TextStyle {
font_size: 60.0,
color: Color::WHITE,
..Default::default()
},
},
..Default::default()
})
.with(FpsText);
}