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assets_wasm.rs
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assets_wasm.rs
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use bevy::{
asset::{AssetLoader, AssetServerSettings, LoadContext, LoadedAsset},
prelude::*,
type_registry::TypeUuid,
utils::BoxedFuture,
};
fn main() {
App::build()
.add_resource(AssetServerSettings {
asset_folder: "/".to_string(),
})
.add_plugins(DefaultPlugins)
.add_asset::<RustSourceCode>()
.init_asset_loader::<RustSourceCodeLoader>()
.add_startup_system(load_asset)
.add_system(print_asset)
.run();
}
struct State {
handle: Handle<RustSourceCode>,
printed: bool,
}
fn load_asset(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands.insert_resource(State {
handle: asset_server.load("assets_wasm.rs"),
printed: false,
});
}
fn print_asset(mut state: ResMut<State>, rust_sources: Res<Assets<RustSourceCode>>) {
if state.printed {
return;
}
if let Some(code) = rust_sources.get(&state.handle) {
info!("code: {}", code.0);
state.printed = true;
}
}
#[derive(Debug, TypeUuid)]
#[uuid = "1c3445ab-97d3-449c-ab35-16ba30e4c29d"]
pub struct RustSourceCode(pub String);
#[derive(Default)]
pub struct RustSourceCodeLoader;
impl AssetLoader for RustSourceCodeLoader {
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
Box::pin(async move {
load_context.set_default_asset(LoadedAsset::new(RustSourceCode(String::from_utf8(
bytes.into(),
)?)));
Ok(())
})
}
fn extensions(&self) -> &[&str] {
&["rs"]
}
}