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data.py
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data.py
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# ICS3U-01
# Maxwell Lou
# This file contains all the data (constants) as well as the data classes used in the project
# Constants
WIDTH = 800
HEIGHT = 600
TILE_SIZE = 50
PAD_LEFT = int((WIDTH - TILE_SIZE * 8) / 2)
PAD_TOP = int((HEIGHT - TILE_SIZE * 8) / 2)
PAD_TEXT = 10
ANIMATION_TIME = 0.25
FPS = 60
# Colors
background = (85, 50, 5)
dark = (232, 163, 94)
light = (251, 211, 159)
highlight = (206, 238, 255)
text_light = (255, 228, 194)
text_dark = (60,60,60)
# Piece class (stores a piece)
class Piece:
def __init__(self, pos):
self.pos = pos
self.has_moved = False
self.moves = []
# Move class (stores a move)
class Move:
def __init__(self, name, start, end, taken, special, has_moved, t_has_moved):
self.name = name
self.start = start
self.end = end
self.taken = taken
self.special = special
self.has_moved = has_moved
self.t_has_moved = t_has_moved
def equals(self, move):
'''
This method returns if the two moves are equal in terms of board position (for threefold repeat checking)
Args:
move: Another Move object to compare
Returns: True or False
'''
if(self.name == move.name and self.end == move.end):
return True
else:
return False
# Time class (stores a time)
class Time:
def __init__(self, min, sec, frame):
self.min = min
self.sec = sec
self.frame = frame
def set_time(self, min, sec, frame):
'''
This method sets the time of a Time object
Args:
min: Integer containing how many minutes
sec: Integer containing how many seconds
frame: Integer containing how many frames
Returns: None
'''
self.min = min
self.sec = sec
self.frame = frame
# For printing
def get_time(self):
'''
This function returns a string for pritning and viewing time remaining.
Args: None
Returns:
time: String displaying the time
'''
if(self.sec < 10):
return f"{self.min}:0{self.sec}"
return f"{self.min}:{self.sec}"
def is_zero(self):
'''
This function returns whether the time is at zero.
Args: None
Returns: True or False
'''
return (self.min == 0 and self.sec == 0 and self.frame == 0)
def add_time(self, min, sec, frame):
'''
This function adds some amount of time to the existing amount.
Args:
min: Integer containing how many minutes
sec: Integer containing how many seconds
frame: Integer containing how many frames
Returns: None
'''
self.frame += frame
# When larger, need to "carry over"
if(self.frame >= FPS):
self.sec += self.frame//FPS
self.frame %= FPS
self.sec += sec
if(self.sec >= 60):
self.min += self.sec//60
self.sec %= 60
self.min += min
def minus_time(self, min, sec, frame):
'''
This function removes some amount of time from the existing amount.
Args:
min: Integer containing how many minutes
sec: Integer containing how many seconds
frame: Integer containing how many frames
Returns: None
'''
self.frame -= frame
# When too small, need to "borrow"
if(self.frame < 0):
self.sec += self.frame//FPS
self.frame %= FPS
self.sec -= sec
if(self.sec < 0):
self.min += self.sec//60
self.sec %= 60
self.min -= min
# Just to make sure no negative time, keeps it at 0 (sec and frame can't be negative)
if(self.min < 0):
self.min = 0
self.sec = 0
self.frame = 0
# Engine constants + tables (data taken from online sources)
# Piece values
PIECE_VAL_MG = {'p': 82, 'n': 337, 'b':365, 'r':477, 'q':1025, 'k':12000}
PIECE_VAL_EG = {'p': 94, 'n': 281, 'b':297, 'r':512, 'q':936, 'k':12000}
# Game phase
EG_MIN = 518
MG_MAX = 6192
GAME_PHASE_RANGE = MG_MAX - EG_MIN
# Piece square tables, coordinates are reversed are written as if you were looking at a chess board
# For white: (x, y) -> (7-y, x)
# For black, need to flip vertically: (x, y) -> (y, x)
# Piece-square table for midgame
TABLES_MG = {
# Pawn
'p':[
[ 0, 0, 0, 0, 0, 0, 0, 0],
[ 98, 134, 61, 95, 68, 126, 34, -11],
[ -6, 7, 26, 31, 65, 56, 25, -20],
[-14, 13, 6, 21, 23, 12, 17, -23],
[-27, -2, -5, 12, 17, 6, 10, -25],
[-26, -4, -4, -10, 3, 3, 33, -12],
[-35, -1, -20, -23, -15, 24, 38, -22],
[ 0, 0, 0, 0, 0, 0, 0, 0]
],
# Knight
'n':[
[-167, -89, -34, -49, 61, -97, -15, -107],
[ -73, -41, 72, 36, 23, 62, 7, -17],
[ -47, 60, 37, 65, 84, 129, 73, 44],
[ -9, 17, 19, 53, 37, 69, 18, 22],
[ -13, 4, 16, 13, 28, 19, 21, -8],
[ -23, -9, 12, 10, 19, 17, 25, -16],
[ -29, -53, -12, -3, -1, 18, -14, -19],
[-105, -21, -58, -33, -17, -28, -19, -23]
],
# Bishop
'b':[
[-29, 4, -82, -37, -25, -42, 7, -8],
[-26, 16, -18, -13, 30, 59, 18, -47],
[-16, 37, 43, 40, 35, 50, 37, -2],
[ -4, 5, 19, 50, 37, 37, 7, -2],
[ -6, 13, 13, 26, 34, 12, 10, 4],
[ 0, 15, 15, 15, 14, 27, 18, 10],
[ 4, 15, 16, 0, 7, 21, 33, 1],
[-33, -3, -14, -21, -13, -12, -39, -21]
],
# Rook
'r':[
[ 32, 42, 32, 51, 63, 9, 31, 43],
[ 27, 32, 58, 62, 80, 67, 26, 44],
[ -5, 19, 26, 36, 17, 45, 61, 16],
[-24, -11, 7, 26, 24, 35, -8, -20],
[-36, -26, -12, -1, 9, -7, 6, -23],
[-45, -25, -16, -17, 3, 0, -5, -33],
[-44, -16, -20, -9, -1, 11, -6, -71],
[-19, -13, 1, 17, 16, 7, -37, -26]
],
# Queen
'q':[
[-28, 0, 29, 12, 59, 44, 43, 45],
[-24, -39, -5, 1, -16, 57, 28, 54],
[-13, -17, 7, 8, 29, 56, 47, 57],
[-27, -27, -16, -16, -1, 17, -2, 1],
[ -9, -26, -9, -10, -2, -4, 3, -3],
[-14, 2, -11, -2, -5, 2, 14, 5],
[-35, -8, 11, 2, 8, 15, -3, 1],
[ -1, -18, -9, 10, -15, -25, -31, -50]
],
# King
'k':[
[-65, 23, 16, -15, -56, -34, 2, 13],
[ 29, -1, -20, -7, -8, -4, -38, -29],
[ -9, 24, 2, -16, -20, 6, 22, -22],
[-17, -20, -12, -27, -30, -25, -14, -36],
[-49, -1, -27, -39, -46, -44, -33, -51],
[-14, -14, -22, -46, -44, -30, -15, -27],
[ 1, 7, -8, -64, -43, -16, 9, 8],
[-15, 36, 12, -54, 8, -28, 24, 14]
]}
# Piece-square table for endgame (defined for white)
TABLES_EG = {
'p':[
[ 0, 0, 0, 0, 0, 0, 0, 0],
[178, 173, 158, 134, 147, 132, 165, 187],
[ 94, 100, 85, 67, 56, 53, 82, 84],
[ 32, 24, 13, 5, -2, 4, 17, 17],
[ 13, 9, -3, -7, -7, -8, 3, -1],
[ 4, 7, -6, 1, 0, -5, -1, -8],
[ 13, 8, 8, 10, 13, 0, 2, -7],
[ 0, 0, 0, 0, 0, 0, 0, 0]
],
# Knight
'n':[
[-58, -38, -13, -28, -31, -27, -63, -99],
[-25, -8, -25, -2, -9, -25, -24, -52],
[-24, -20, 10, 9, -1, -9, -19, -41],
[-17, 3, 22, 22, 22, 11, 8, -18],
[-18, -6, 16, 25, 16, 17, 4, -18],
[-23, -3, -1, 15, 10, -3, -20, -22],
[-42, -20, -10, -5, -2, -20, -23, -44],
[-29, -51, -23, -15, -22, -18, -50, -64]
],
# Bishop
'b':[
[-14, -21, -11, -8, -7, -9, -17, -24],
[ -8, -4, 7, -12, -3, -13, -4, -14],
[ 2, -8, 0, -1, -2, 6, 0, 4],
[ -3, 9, 12, 9, 14, 10, 3, 2],
[ -6, 3, 13, 19, 7, 10, -3, -9],
[-12, -3, 8, 10, 13, 3, -7, -15],
[-14, -18, -7, -1, 4, -9, -15, -27],
[-23, -9, -23, -5, -9, -16, -5, -17]
],
# Rook
'r':[
[13, 10, 18, 15, 12, 12, 8, 5],
[11, 13, 13, 11, -3, 3, 8, 3],
[ 7, 7, 7, 5, 4, -3, -5, -3],
[ 4, 3, 13, 1, 2, 1, -1, 2],
[ 3, 5, 8, 4, -5, -6, -8, -11],
[-4, 0, -5, -1, -7, -12, -8, -16],
[-6, -6, 0, 2, -9, -9, -11, -3],
[-9, 2, 3, -1, -5, -13, 4, -20]
],
# Queen
'q':[
[ -9, 22, 22, 27, 27, 19, 10, 20],
[-17, 20, 32, 41, 58, 25, 30, 0],
[-20, 6, 9, 49, 47, 35, 19, 9],
[ 3, 22, 24, 45, 57, 40, 57, 36],
[-18, 28, 19, 47, 31, 34, 39, 23],
[-16, -27, 15, 6, 9, 17, 10, 5],
[-22, -23, -30, -16, -16, -23, -36, -32],
[-33, -28, -22, -43, -5, -32, -20, -41]
],
# King
'k':[
[-74, -35, -18, -18, -11, 15, 4, -17],
[-12, 17, 14, 17, 17, 38, 23, 11],
[ 10, 17, 23, 15, 20, 45, 44, 13],
[ -8, 22, 24, 27, 26, 33, 26, 3],
[-18, -4, 21, 24, 27, 23, 9, -11],
[-19, -3, 11, 21, 23, 16, 7, -9],
[-27, -11, 4, 13, 14, 4, -5, -17],
[-53, -34, -21, -11, -28, -14, -24, -43]
]}