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jammer.js
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jammer.js
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/* -*- mode: javascript; tab-width: 2; indent-tabs-mode: nil; -*-
*
* Copyright (c) 2011-2017 Marcus Geelnard
*
* This file is part of SoundBox.
*
* SoundBox is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SoundBox is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with SoundBox. If not, see <http://www.gnu.org/licenses/>.
*
*/
"use strict";
var CJammer = function () {
//--------------------------------------------------------------------------
// Private members
//--------------------------------------------------------------------------
// Currently playing notes.
var MAX_POLYPHONY = 8;
var mPlayingNotes = [];
// Current instrument.
var mInstr;
// Current row length (i.e. BPM).
var mRowLen;
// Effect state.
var mFXState;
// Delay buffers.
var MAX_DELAY = 131072; // Must be a power of 2.
var mDlyLeft, mDlyRight;
var mRequestClearFilter = false;
// Web Audio context.
var mAudioContext;
var mScriptNode;
var mSampleRate;
var mRateScale;
//--------------------------------------------------------------------------
// Sound synthesis engine.
//--------------------------------------------------------------------------
// Oscillators.
var osc_sin = function (value) {
return Math.sin(value * 6.283184);
};
var osc_saw = function (value) {
return 2 * (value % 1) - 1;
};
var osc_square = function (value) {
return (value % 1) < 0.5 ? 1 : -1;
};
var osc_tri = function (value) {
var v2 = (value % 1) * 4;
if(v2 < 2) return v2 - 1;
return 3 - v2;
};
var getnotefreq = function (n) {
return (174.614115728 / mSampleRate) * Math.pow(2, (n-128)/12);
};
// Array of oscillator functions.
var mOscillators = [
osc_sin,
osc_square,
osc_saw,
osc_tri
];
var clearFilterState = function()
{
if (mDlyLeft)
mDlyLeft.fill(0);
if (mDlyRight)
mDlyRight.fill(0);
mFXState = {
pos: 0,
low: 0,
band: 0,
filterActive: false,
dlyPos: 0
};
}
// Fill the buffer with more audio, and advance state accordingly.
var generateTimeSlice = function (leftBuf, rightBuf) {
var numSamples = rightBuf.length;
// Local variables
var i, j, k, b, p, row, col, n, cp,
t, lfor, e, x, rsample, rowStartSample, f, da;
// Clear buffers
for (k = 0; k < numSamples; ++k) {
leftBuf[k] = 0;
rightBuf[k] = 0;
}
if (mRequestClearFilter)
{
clearFilterState();
mRequestClearFilter = false;
}
// Generate active notes.
for (i = 0; i < MAX_POLYPHONY; ++i) {
var note = mPlayingNotes[i];
if (note != undefined) {
var osc1 = mOscillators[note.instr[0]],
o1vol = note.instr[1],
o1xenv = note.instr[3]/32,
osc2 = mOscillators[note.instr[4]],
o2vol = note.instr[5],
o2xenv = note.instr[8]/32,
noiseVol = note.instr[9],
attack = Math.round(note.instr[10] * note.instr[10] * 4 * mRateScale),
sustain = Math.round(note.instr[11] * note.instr[11] * 4 * mRateScale),
release = Math.round(note.instr[12] * note.instr[12] * 4 * mRateScale),
expDecay = -note.instr[13]/16,
releaseInv = 1 / release,
arpInterval = mRowLen * Math.pow(2, 2 - note.instr[15]);
// Note frequencies (defined later) and arpeggio
var o1f, o2f;
var arp = note.arp, arpSamples = note.arpSamples;
// Current oscillator state.
var o1t = note.o1t, o2t = note.o2t;
// Generate note.
var samplesLeft = attack + sustain + release - note.env;
if (samplesLeft <= numSamples) {
// End of note.
mPlayingNotes[i] = undefined;
} else {
samplesLeft = numSamples;
}
for (j = note.env, k = 0; k < samplesLeft; j++, k++) {
if (arpSamples >= 0 || k == 0) {
if (arpSamples >= 0) {
// Switch arpeggio note
arp = (arp >> 8) | ((arp & 255) << 4);
arpSamples -= arpInterval;
}
// Calculate note frequencies for the oscillators
o1f = getnotefreq(note.n + (arp & 15) + note.instr[2] - 128);
o2f = getnotefreq(note.n + (arp & 15) + note.instr[6] - 128) * (1 + 0.0008 * note.instr[7]);
}
arpSamples++;
// Envelope
e = 1;
if (j < attack) {
e = j / attack;
} else if (j >= attack + sustain) {
e = (j - attack - sustain) * releaseInv;
e = (1 - e) * Math.pow(3, expDecay * e);
}
// Oscillator 1
o1t += o1f * Math.pow(e,o1xenv);
rsample = osc1(o1t) * o1vol;
// Oscillator 2
o2t += o2f * Math.pow(e,o2xenv);
rsample += osc2(o2t) * o2vol;
// Noise oscillator
if (noiseVol) {
rsample += (2 * Math.random() - 1) * noiseVol;
}
// Add to (mono) channel buffer
rightBuf[k] += 0.002441481 * rsample * e;
}
// Save state.
note.env = j;
note.arp = arp;
note.arpSamples = arpSamples;
note.o1t = o1t;
note.o2t = o2t;
}
}
// And the effects...
var pos = mFXState.pos,
low = mFXState.low,
band = mFXState.band,
filterActive = mFXState.filterActive,
dlyPos = mFXState.dlyPos;
var lsample, high, dlyRead, dlyMask = MAX_DELAY - 1;
// Put performance critical instrument properties in local variables
var oscLFO = mOscillators[mInstr[16]],
lfoAmt = mInstr[17] / 512,
lfoFreq = Math.pow(2, mInstr[18] - 9) / mRowLen,
fxLFO = mInstr[19],
fxFilter = mInstr[20],
fxFreq = mInstr[21] * 43.23529 * 3.141592 / mSampleRate,
q = 1 - mInstr[22] / 255,
dist = mInstr[23] * 1e-5 * 32767,
drive = mInstr[24] / 32,
panAmt = mInstr[25] / 512,
panFreq = 6.283184 * Math.pow(2, mInstr[26] - 9) / mRowLen,
dlyAmt = mInstr[27] / 255,
dly = (mInstr[28] * mRowLen) >> 1;
// Limit the delay to the delay buffer size.
if (dly >= MAX_DELAY) {
dly = MAX_DELAY - 1;
}
// Perform effects for this time slice
for (j = 0; j < numSamples; j++) {
k = (pos + j) * 2;
// Dry mono-sample.
rsample = rightBuf[j];
// We only do effects if we have some sound input.
if (rsample || filterActive) {
// State variable filter.
f = fxFreq;
if (fxLFO) {
f *= oscLFO(lfoFreq * k) * lfoAmt + 0.5;
}
f = 1.5 * Math.sin(f);
low += f * band;
high = q * (rsample - band) - low;
band += f * high;
rsample = fxFilter == 3 ? band : fxFilter == 1 ? high : low;
// Distortion.
if (dist) {
rsample *= dist;
rsample = rsample < 1 ? rsample > -1 ? osc_sin(rsample*.25) : -1 : 1;
rsample /= dist;
}
// Drive.
rsample *= drive;
// Is the filter active (i.e. still audiable)?
filterActive = rsample * rsample > 1e-5;
// Panning.
t = Math.sin(panFreq * k) * panAmt + 0.5;
lsample = rsample * (1 - t);
rsample *= t;
} else {
lsample = 0;
}
// Delay is always done, since it does not need sound input.
dlyRead = (dlyPos - dly) & dlyMask;
lsample += mDlyRight[dlyRead] * dlyAmt;
rsample += mDlyLeft[dlyRead] * dlyAmt;
mDlyLeft[dlyPos] = lsample;
mDlyRight[dlyPos] = rsample;
dlyPos = (dlyPos + 1) & dlyMask;
// Store wet stereo sample.
leftBuf[j] = lsample;
rightBuf[j] = rsample;
}
// Update effect sample position.
pos += numSamples;
// Prevent rounding problems...
while (pos > mRowLen * 2048) {
pos -= mRowLen * 2048;
}
// Store filter state.
mFXState.pos = pos;
mFXState.low = low;
mFXState.band = band;
mFXState.filterActive = filterActive;
mFXState.dlyPos = dlyPos;
};
//--------------------------------------------------------------------------
// Public interface.
//--------------------------------------------------------------------------
this.start = function () {
// Create an audio context.
if (window.AudioContext) {
mAudioContext = new AudioContext();
} else if (window.webkitAudioContext) {
mAudioContext = new webkitAudioContext();
} else {
mAudioContext = undefined;
return;
}
// Backwards compat (e.g. Safari).
if (!mAudioContext.createScriptProcessor) {
if (mAudioContext.createJavaScriptNode) {
mAudioContext.createScriptProcessor = mAudioContext.createJavaScriptNode;
} else {
mAudioContext = undefined;
return;
}
}
// Fix for Chrome: Chrome requires AudioContext to be resumed only after
// user gestures on the screen.
if (typeof mAudioContext != "undefined") {
var resumeAudio = function() {
if (typeof mAudioContext == "undefined" || mAudioContext == null) return;
if (mAudioContext.state == "suspended") mAudioContext.resume();
document.removeEventListener("click", resumeAudio);
}
document.addEventListener("click", resumeAudio);
}
// Get actual sample rate (SoundBox is hard-coded to 44100 samples/s).
mSampleRate = mAudioContext.sampleRate;
mRateScale = mSampleRate / 44100;
// Create delay buffers (lengths must be equal and a power of 2).
mDlyLeft = new Float32Array(MAX_DELAY);
mDlyRight = new Float32Array(MAX_DELAY);
// Clear state.
clearFilterState();
// Create a script processor node with no inputs and one stereo output.
mScriptNode = mAudioContext.createScriptProcessor(2048, 0, 2);
mScriptNode.onaudioprocess = function (event) {
var leftBuf = event.outputBuffer.getChannelData(0);
var rightBuf = event.outputBuffer.getChannelData(1);
generateTimeSlice(leftBuf, rightBuf);
};
// Connect the script node to the output.
mScriptNode.connect(mAudioContext.destination);
};
this.stop = function () {
// TODO(m): Implement me!
};
this.updateInstr = function (instr) {
var diffCount = 0;
if (instr && mInstr)
for (var i = 0; i < instr.length; ++i)
diffCount += mInstr[i] != instr[i] ? 1 : 0;
// if more than one setting changed at once, the user is probably not
// making minor adjustments but quite large ones (e.g. loading a new
// preset). Prevent accidental deafness by stopping notes
if (diffCount >= 2)
this.clearNotes();
mInstr = deepCopy(instr);
};
this.updateRowLen = function (rowLen) {
mRowLen = Math.round(rowLen * mRateScale);
};
this.clearNotes = function() {
for (var i = 0; i < MAX_POLYPHONY; ++i)
mPlayingNotes[i] = undefined;
mRequestClearFilter = true;
};
this.addNote = function (n) {
var t = (new Date()).getTime();
// Create a new note object.
var note = {
startT: t,
env: 0,
arp: mInstr[14],
arpSamples: 0,
o1t: 0,
o2t: 0,
n: n,
instr: new Array(mInstr.length)
};
// Copy (snapshot) the current instrument.
for (var i = 0; i < mInstr.length; ++i) {
note.instr[i] = mInstr[i];
}
// Find an empty channel, or replace the oldest note.
var oldestIdx = 0;
var oldestDt = -100;
for (var i = 0; i < MAX_POLYPHONY; ++i) {
// If the channel is currently free - use it.
if (mPlayingNotes[i] == undefined) {
mPlayingNotes[i] = note;
return;
}
// Check if this channel has the oldest playing note.
var dt = t - mPlayingNotes[i].startT;
if (dt > oldestDt) {
oldestIdx = i;
oldestDt = dt;
}
}
// All channels are playing - replace the oldest one.
mPlayingNotes[oldestIdx] = note;
};
};