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pi1.c
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//Example code: A simple server side code, which echos back the received message.
//Handle multiple socket connections with select and fd_set on Linux
#include <stdio.h>
#include <string.h> //strlen
#include <stdlib.h>
#include <errno.h>
#include <unistd.h> //close
#include <arpa/inet.h> //close
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/time.h> //FD_SET, FD_ISSET, FD_ZERO macros
#include<time.h>
#define MAX 80
#define TRUE 1
#define FALSE 0
#define PORT 8080 //THIS IS THE ONLY DIFFERENCE BETWEEN EACH PI FILE
//globals
int count =0;
int count0, count1, count2, count3, count4, count5;
int hb_array[1000][5];
int impact_array[1000][5];
int opt;
int master_socket, addrlen, new_socket, client_socket[7], max_clients, clients, player_check[7], activity, i, valread, sd, coach;
int max_sd;
struct sockaddr_in address;
char buffer[1025]; //data buffer of 1K
char player[30];
fd_set readfds; //set of socket descriptors
void delay(int seconds)
{
int milli_seconds = 1000 * seconds;
clock_t start_time = clock();
while (clock() < start_time + milli_seconds);
}
void storage(int i, int hr, int impact){
switch(i-1) {
case 0: hb_array[count0][i];
impact_array[count0][i];
count0++;
break;
case 1: hb_array[count1][i];
impact_array[count1][i];
count1++;
break;
case 2: hb_array[count2][i];
impact_array[count2][i];
count2++;
break;
case 3: hb_array[count3][i];
impact_array[count3][i];
count3++;
break;
case 4: hb_array[count4][i];
impact_array[count4][i];
count4++;
break;
case 5: hb_array[count5][i];
impact_array[count5][i];
count5++;
break;
}
}
int setup(){
opt = TRUE;
max_clients = 7;
clients = 0;
count0 = 0, count1 = 0, count2 = 0, count3 = 0, count4 = 0, count5 = 0;
for (i = 0; i < max_clients; i++)
{
client_socket[i] = 0; //initialise all client_socket[] to 0 so not checked
player_check[i] = 0; //initialize all sockets to not player.
}
//create a master socket
if( (master_socket = socket(AF_INET , SOCK_STREAM , 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
//set master socket to allow multiple connections ,
if( setsockopt(master_socket, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, sizeof(opt)) < 0 )
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
//type of socket created
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
//bind the socket to localhost port 8888
if (bind(master_socket, (struct sockaddr *)&address, sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
printf("Listener on port %d \n", PORT);
//try to specify maximum of 3 pending connections for the master socket
if (listen(master_socket, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
//accept the incoming connection
addrlen = sizeof(address);
puts("Waiting for connections ...");
return 1;
}
int socket_in_out(int i){
sd = client_socket[i];
if (FD_ISSET( sd, &readfds))
{
//Check if it was for closing , and also read the
//incoming message
if ((valread = read( sd, buffer, 1024)) == 0)
{
//Somebody disconnected , get his details and print
getpeername(sd, (struct sockaddr*)&address, (socklen_t*)&addrlen);
printf("Host disconnected , ip %s , port %d \n", inet_ntoa(address.sin_addr), ntohs(address.sin_port));
//Close the socket and mark as 0 in list for reuse
close( sd );
client_socket[i] = 0;
}
//If incoming message says "exit", echo it back.
else if ((strncmp(buffer, "exit", 4)) == 0) {
printf("Client Exit...\n");
buffer[valread] = '\0';
send(sd , buffer , strlen(buffer) , 0 );
send(coach, buffer, strlen(buffer), 0);
}
//Check if the socket is a player
else if(strcmp(buffer, "player") == 0)
{
strcpy(buffer, "ack player\0");
player_check[i] = 1; //track player sockets
send(sd, buffer, strlen(buffer), 0 );
}
//Check if the socket is a coach
else if(strcmp(buffer, "coach") == 0)
{
strcpy(buffer, "ack coach\0");
coach = client_socket[i];
send(sd, buffer, strlen(buffer), 0 );
}
//Check if it's a message from a player
else if(player_check[i] == 1)
{
char str1[15];
char str2[15];
int x =0;
int y =4;
sprintf(player, "%d", i); //DIFFERENT FOR EACH PI
player[1]=' ';
player[2] = ':';
player[3] = ' ';
buffer[valread] = '\0';
while(buffer[x]!='\0'){
player[y]=buffer[x];
x++;
y++;
}
str1[0]=player[4];
str1[1]=player[5];
str1[2]=player[6];
str2[0]=player[7];
if(player[8]!='\0'){
str2[1]=player[8];
}
else{player[8]=' ';}
player[y++] = '\0';
int a = atoi(str1);
int b = atoi(str2);
if(a>=180){
count++;
}
else{
count=0;
}
if(count>5){
send(coach, player, strlen(player), 0 );
}
if(b>=12){
send(coach, player, strlen(player), 0 );
}
strcpy(buffer, "forwarded\0");
send(sd, buffer, strlen(buffer), 0 );
storage(i, a, b);
}
//If it's not a player, its a coach requesting data.
else
{
strcpy(buffer, "ack request\0");
send(sd, buffer, strlen(buffer), 0 );
}
}
return 1;
}
int comms(char *message){
int e; //for error handling
//clear the socket set
FD_ZERO(&readfds);
//add master socket to set
FD_SET(master_socket, &readfds);
max_sd = master_socket;
//add child sockets to set
for ( i = 0 ; i < max_clients ; i++)
{
//socket descriptor
sd = client_socket[i];
//if valid socket descriptor then add to read list
if(sd > 0)
FD_SET( sd , &readfds);
//highest file descriptor number, need it for the select function
if(sd > max_sd)
max_sd = sd;
}
//wait for an activity on one of the sockets , timeout is NULL ,
//so wait indefinitely
activity = select( max_sd + 1 , &readfds , NULL , NULL , NULL);
if ((activity < 0) && (errno!=EINTR))
{
printf("select error");
}
//If something happened on the master socket, then its an incoming connection
if (FD_ISSET(master_socket, &readfds))
{
if ((new_socket = accept(master_socket,(struct sockaddr *)&address, (socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
//inform user of socket number - used in send and receive commands
printf("New connection , socket fd is %d , ip is : %s , port : %d\n" , new_socket , inet_ntoa(address.sin_addr) , ntohs(address.sin_port));
//send new connection greeting message
if( send(new_socket, message, strlen(message), 0) != strlen(message) )
{
perror("send");
}
puts("Welcome message sent successfully");
//add new socket to array of sockets
for (i = 0; i < max_clients; i++)
{
//if position is empty
if( client_socket[i] == 0 )
{
client_socket[i] = new_socket;
printf("Adding to list of sockets as %d\n" , i);
break;
}
}
}
//else its some IO operation on some other socket
for (i = 0; i < max_clients; i++)
{
e = socket_in_out(i);
if(!e){
//DO SOME ERROR HANDLING HERE
}
e = 0; //reset
}
delay(250);
return 1;
}
int main(int argc , char *argv[])
{
//Message that is sent to new connections.
char *message = "Connected to pi.\r\n"; //maybe add number for which pi
int e = 0; //for error checking
e = setup();
if (!e){
// DO SOME ERROR HANDLING HERE
}
e = 0; //reset
while(TRUE)
{
e = comms(message);
if (!e){
//DO SOME ERROR HANDLING HERE
}
e = 0; //reset
}
return 0;
}