From d0916c47a122037b69bfea6ff70dc0e81b39adcf Mon Sep 17 00:00:00 2001 From: vooxal <58456527+vooxal@users.noreply.github.com> Date: Wed, 10 Mar 2021 19:21:16 -0800 Subject: [PATCH] =?UTF-8?q?Fix=20404=20in=20=E2=80=9C2D=20collision=20dete?= =?UTF-8?q?ction=E2=80=9D=20doc=20(#3015)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- files/en-us/games/techniques/2d_collision_detection/index.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/en-us/games/techniques/2d_collision_detection/index.html b/files/en-us/games/techniques/2d_collision_detection/index.html index 097785fec4a52f3..052e80a8612859f 100644 --- a/files/en-us/games/techniques/2d_collision_detection/index.html +++ b/files/en-us/games/techniques/2d_collision_detection/index.html @@ -174,7 +174,7 @@

Separating Axis Theorem

  • Separating Axis Theorem (SAT) explanation
  • Collision detection and response
  • Collision detection Using the Separating Axis Theorem
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  • SAT (Separating Axis Theorem)
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  • SAT (Separating Axis Theorem)
  • Separating Axis Theorem