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obj.js
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/**
* This example make use of requireJS to provide a clean and simple way to split JavaScript class definitions
* into separate files and avoid global namespace pollution. http://requirejs.org/
*
* We start by defining the definition within the require block inside a function; this means that any
* new variables / methods will not be added to the global namespace; requireJS simply requires us to return
* a single value (function / Object) which represents this definition. In our case, we will be returning
* the Class' function.
*/
define(function () {
// Forces the JavaScript engine into strict mode: http://tinyurl.com/2dondlh
"use strict";
/**
* This is our classes constructor; unlike AS3 this is where we define our member properties (fields).
* To differentiate constructor functions from regular functions, by convention we start the function
* name with a capital letter. This informs users that they must invoke the Person function using
* the `new` keyword and treat it as a constructor (ie: it returns a new instance of the Class).
*/
function Person(name) {
// This first guard ensures that the callee has invoked our Class' constructor function
// with the `new` keyword - failure to do this will result in the `this` keyword referring
// to the callee's scope (typically the window global) which will result in the following fields
// (name and _age) leaking into the global namespace and not being set on this object.
if (!(this instanceof Person)) {
throw new TypeError("Person constructor cannot be called as a function.");
}
// Here we create a member property (field) for the Person's name; setting its value
// what the one supplied to the Constructor. Although we don't have to define
// properties ahead of time (they can easily be added at runtime as all Object / functions
// in JavaScript are dynamic) I believe it makes your code easier to follow if you list your
// classes intentions up front (eg: in the Constructor function).
this.name = name;
// Here we are defining a private member. As there is no `private` keyword in JavaScript
// there is no way for us to hide this data (without resorting to inelegant hacks); instead
// we choose to use a naming convention where a leading underscore indicates a property
// is private and should not be relied upon as part of the Classes public API.
this._age = -1;
}
/**
* Adding static properties is as simple as adding them directly to the constructor
* function directly.
*/
Person.RETIREMENT_AGE = 60;
/**
* Public Static methods are defined in the same way; here's a static constructor for our Person class
* which also sets the person's age.
*/
Person.create = function (name, age) {
var result = new Person(name);
result.setAge(age);
return result;
};
/**
* Any functions not added to the Person reference won't be visible, or accessible outside of
* this file (closure); however, these methods and functions don't belong to the Person class either
* and are static as a result.
*/
function formatNameAndAge(person) {
// Note that `this` does not refer to the Person object from inside this method.
if (person._age === -1) {
return "We don't know how old " + person.name + " is!";
}
return (person.name + ", is " + person._age + " years old and "
+ ((person.canRetire()) ? "can" : "can't") + " retire");
};
/**
* The prototype is a special type of Object which is used as a the blueprint for all instances
* of a given Class; by defining functions and properties on the prototype we reduce memory
* overhead. We can also achieve inheritance by pointing one classes' prototype at another, for
* example, if we introduced a BankManager class which extended our Person class, we could write:
*
* `BankManager.prototype = Person.prototype`
* `BankManager.prototype.constructor = BankManager`
*
* However, due to the dynamic nature of JavaScript I am of the opinion that favouring composition
* over inheritance will make your code easier to read and re-use.
*/
Person.prototype = {
/**
* Whenever you replace an Object's Prototype, you need to repoint
* the base Constructor back at the original constructor Function,
* otherwise `instanceof` calls will fail.
*/
constructor: Person,
/**
* All methods added to a Class' prototype are public (visible); they are able to
* access the properties and methods of the Person class via the `this` keyword. Note that
* unlike ActionScript, usage of the `this` keyword is required, failure to use it will
* result in the JavaScript engine trying to resolve the definition on the global object.
*/
greet: function () {
// Note we have to use the `this` keyword.
return "Hello, " + this.name;
},
/**
* Even tho the `_age` property is accessible; it still makes a lot of sense to provide
* mutator methods (getters / setters) which make up the public API of a Class - here we
* validate the supplied value; something you can't do when a field is modified directly
*/
setAge: function (value) {
// Ensure the supplied value is numeric.
if (typeof (value) !== 'number') {
throw new TypeError(typeof (value) + " is not a number.");
}
// Ensure the supplied value is valid.
if (isNaN(value) || value < 0) {
throw new RangeError("Supplied value is out of range.");
}
this._age = value;
},
/**
* This method access both a member property and a static property.
*/
canRetire: function() {
return this._age >= Person.RETIREMENT_AGE;
},
/**
* Finally we can also access 'static' functions and properties.
*/
toString: function() {
// Note that as `formatNameAndAge` is static we must supply a reference
// to `this` so it can operate on this instance.
return formatNameAndAge(this);
}
};
// As mentioned up top, requireJS needs us to return a value - in this files case, we will return
// a reference to the constructor function.
return Person;
});