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So the PR to add the unknown codec ID #156 while good for avoiding unnecessary panics wouldn't have occurred to me if PCM_S16LE wasn't commented out in the codec ID enum. I'm just wondering why this was done and if the comment can be removed somehow as it's a pretty common codec and I can't think of an ffmpeg version that doesn't include it
So the PR to add the unknown codec ID #156 while good for avoiding unnecessary panics wouldn't have occurred to me if PCM_S16LE wasn't commented out in the codec ID enum. I'm just wondering why this was done and if the comment can be removed somehow as it's a pretty common codec and I can't think of an ffmpeg version that doesn't include it
rust-ffmpeg/src/codec/id.rs
Line 239 in 4e2ea93
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