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Copy pathb.map
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b.map
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// brush 0
{ //haha
( 192 1016 256 ) ( 192 1016 128 ) ( 192 1000 128 ) w_309 8 16 -0 1 0.9
( 128 1016 128 ) ( 128 1016 256 ) ( 128 1000 256 ) w_307 8 -16 -0 1 1
( 128 1016 128 ) ( 192 1016 128 ) ( 192 1016 256 ) w_112 -0 0 -0 1 1
( 192 1000 256 ) ( 192 1000 128 ) ( 128 1000 128 ) w_307 -0 16 -0 1 0.9
( 128 1016 256 ) ( 192 1016 256 ) ( 192 1000 256 ) w_307 -0 -8 -0 1 1
( 192 1000 128 ) ( 192 1016 128 ) ( 128 1016 128 ) w_307 -0 -8 -0 1 1
}
// entity 140
{
"angle" "0"
"dmg" "2000"
"speed" "300"
"team_no" "2"
"classname" "func_door"
"sounds" "4"
"wait" "1"
"targetname" "top_spawn_door_red"
}
// entity 141
{
"classname" "trigger_multiple"
"target" "top_spawn_door_red"
"targetname" ""
"team_no" "2"
// brush 0
{
( 128 1008 128 ) ( 128 1008 256 ) ( 128 976 256 ) w_112 0 0 0 1 1
( 128 976 256 ) ( 128 1008 256 ) ( 256 1008 256 ) w_112 0 0 0 1 1
( 256 1008 256 ) ( 128 1008 256 ) ( 128 1008 128 ) w_112 0 0 0 1 1
( 256 1008 128 ) ( 256 976 128 ) ( 256 976 256 ) w_112 0 0 0 1 1
( 256 976 256 ) ( 256 976 128 ) ( 128 976 128 ) w_112 0 0 0 1 1
( 128 976 128 ) ( 256 976 128 ) ( 256 1008 128 ) w_112 0 0 0 1 1
}
}